Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

A cruel blow: Giant Rat's king captures our hero's rook on G2.

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

Giant Rat answers by moving the bishop from E4 to D3. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the bishop to F5. our hero captures the enemy pawn: the rook leaps from A5 to A6.

Giant Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on D6.

Giant Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the rook on D5. From the dark, Giant Rat pushes the king to E6.

our hero claims the enemy pawn by landing on C5.

Giant Rat gives check with the knight on D3.

our hero slides the king across the board, from E1 to E2. A cruel blow: Giant Rat's pawn captures our hero's pawn on D2.

our hero claims the enemy pawn by landing on D2.

Giant Rat's bishop advances from F5 to H7. our hero captures the enemy pawn: the rook leaps from C5 to C4.

Giant Rat sets the bishop on F5, watching every square. Check: our hero tightens the net by bringing the rook to C6.

From the dark, Giant Rat pushes the king to E5, and our hero's king takes C3, leaving D2 behind. Giant Rat answers by moving the king from E5 to E4, while our hero slides the rook across the board, from C6 to F6.

Giant Rat's knight falls on F2 and tears the pawn from our hero.

our hero captures the enemy bishop: the rook leaps from F6 to F5.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's knight advances from F2 to H1, and right after that our hero advances the rook from F5 to F1. Giant Rat sets the pawn on G3, watching every square.

our hero captures the enemy knight: the rook leaps from F1 to H1.

From the dark, Giant Rat pushes the pawn to G2. our hero's rook takes G1, leaving H1 behind, and giant Rat answers by moving the king from E4 to F3.

our hero slides the king across the board, from C3 to D3. With dungeon cunning, Giant Rat brings the king to F2. our hero captures the pawn on G2 and leaves Giant Rat in check.

Giant Rat's king falls on G2 and tears the rook from our hero.

our hero advances the pawn from H2 to H3, while giant Rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on E3, and from the dark, Giant Rat pushes the king to H4.

our hero's king takes F3, leaving E3 behind. A cruel blow: Giant Rat's king captures our hero's pawn on H3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
42
How it ended
draw
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
16 / 8
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (42 moves) lasted longer than 38% of the games on this floor.

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