Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the king leaps from E6 to E5 and captures the enemy rook.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the bishop from G4 to H5, while our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Giant Rat brings the knight to B2. With a steady hand, our hero brings the king to E1; then giant Rat's king advances from E8 to F7.
our hero advances the pawn from H3 to H4, and right after that giant Rat sets the bishop on F8, watching every square. Without hurry or fear, our hero places the knight on E2.
Giant Rat's bishop reaches B4 and threatens our hero's king.
our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from B2 to C4, and our hero slides the knight across the board, from E2 to G3.
With dungeon cunning, Giant Rat brings the bishop to F3. With a steady hand, our hero brings the pawn to H5. Giant Rat's knight reaches D2 and threatens our hero's king.
our hero captures the enemy knight: the bishop leaps from C1 to D2.
A cruel blow: Giant Rat's pawn captures our hero's bishop on D2.
Without hurry or fear, our hero places the pawn on H6. From the dark, Giant Rat pushes the bishop to G4. our hero captures the enemy pawn: the knight leaps from G3 to E4.
Giant Rat's bishop reaches H3 and threatens our hero's king.
our hero slides the king across the board, from F1 to E2, and right after that with dungeon cunning, Giant Rat brings the bishop to G2. our hero captures the enemy pawn: the knight leaps from E4 to D2.
Giant Rat's king advances from F7 to G8. our hero advances the knight from D2 to C4, and right after that giant Rat sets the bishop on D5, watching every square.
our hero captures the enemy pawn: the knight leaps from C4 to E5.
From the dark, Giant Rat pushes the king to H7, while our hero's knight takes G4, leaving E5 behind. Giant Rat answers by moving the bishop from B4 to E7, and our hero slides the king across the board, from E2 to D3.
With dungeon cunning, Giant Rat brings the king to H8. With a steady hand, our hero brings the king to D4, and right after that giant Rat's bishop advances from D5 to G8.
our hero advances the king from D4 to E5; then giant Rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Giant Rat pushes the pawn to A2, and our hero's pawn takes H7, leaving H6 behind. After toppling the pawn on H7, Giant Rat threatens our hero's king.
our hero slides the king across the board, from F5 to E6. our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the pawn to C4; then with a steady hand, our hero brings the knight to F6. Giant Rat's bishop advances from H7 to D3, and right after that our hero advances the king from E6 to F7.
On A1, Giant Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the knight on D5. Giant Rat gives check with the rook on F1.
our hero's king takes E6, leaving F7 behind, and giant Rat answers by moving the pawn from A5 to A4. our hero slides the knight across the board, from D5 to E7.
With dungeon cunning, Giant Rat brings the bishop to G6. our hero captures the bishop on G6 and leaves Giant Rat in check.
Giant Rat's king advances from H8 to G7; then our hero advances the knight from G6 to E5. Giant Rat sets the king on G8, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the rook to F5. our hero's knight takes B2, leaving C4 behind, while giant Rat answers by moving the rook from F5 to C5.
our hero claims the enemy pawn by landing on A4.
Giant Rat's rook reaches E5 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from E6 to E5.
Giant Rat's king advances from G8 to F8, and right after that our hero advances the knight from A4 to C5. Giant Rat sets the king on E8, watching every square.
our hero captures the enemy pawn: the knight leaps from C5 to A6.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 8
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 74% of the games on this floor.