Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival queen on H2.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Giant Rat brings the king to D8. our hero claims the enemy pawn by landing on E3.
Giant Rat's bishop advances from G4 to F3. our hero advances the king from E1 to F2.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H5, and from the dark, Giant Rat pushes the pawn to A2.
our hero's pawn takes H6, leaving H5 behind. On A1, Giant Rat promotes and gains a reinforcing queen.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the pawn to A4.
our hero's pawn crowns on H8 and becomes a queen.
Check from Giant Rat: the queen plants itself on A2.
our hero advances the king from F2 to G3. Giant Rat gives check with the queen on H2.
our hero captures the enemy queen: the queen leaps from H8 to H2.
From the dark, Giant Rat pushes the pawn to C3. our hero's queen takes G1, leaving H2 behind, and giant Rat answers by moving the bishop from D6 to C5.
our hero slides the queen across the board, from G1 to D1. With dungeon cunning, Giant Rat brings the bishop to A3. our hero claims the enemy pawn by landing on A4.
Giant Rat's bishop advances from A3 to D6. our hero captures the pawn on E4 and leaves Giant Rat in check.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Check from Giant Rat: the king plants itself on F7.
Without hurry or fear, our hero places the king on F3. From the dark, Giant Rat pushes the bishop to B8. our hero captures the enemy pawn: the queen leaps from E4 to C6.
Giant Rat answers by moving the bishop from B8 to H2. our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Giant Rat brings the bishop to B8. With a steady hand, our hero brings the queen to A5, and right after that giant Rat's king advances from F7 to F6.
our hero captures the pawn on A6 and leaves Giant Rat in check.
Giant Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Giant Rat pushes the king to F8, and our hero's queen takes E4, leaving C6 behind.
Giant Rat answers by moving the bishop from B8 to D6. our hero slides the queen across the board, from E4 to D3, and right after that with dungeon cunning, Giant Rat brings the bishop to F4.
our hero claims the enemy bishop by landing on F4.
Giant Rat's king advances from F8 to G8, while our hero advances the queen from D3 to D7. Giant Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the queen on C6.
From the dark, Giant Rat pushes the king to G7, while our hero's pawn takes E4, leaving E3 behind. Giant Rat answers by moving the king from G7 to F7.
our hero slides the pawn across the board, from E4 to E5; then with dungeon cunning, Giant Rat brings the king to G7. With a steady hand, our hero brings the pawn to E6, and right after that giant Rat's king advances from G7 to F6.
our hero advances the queen from C6 to D6. Giant Rat sets the king on G6, watching every square. From E7, our hero's pawn forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.
Giant Rat answers by moving the king from H7 to G7. our hero slides the queen across the board, from E8 to E6, and right after that with dungeon cunning, Giant Rat brings the king to H7.
From D7, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from H7 to G8. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 1
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 69% of the games on this floor.