Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat moves its pawn from C2 to B1 and topples our hero's queen!
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Giant Rat pushes the pawn to A2, while our hero's pawn takes H5, leaving H4 behind.
Giant Rat answers by moving the bishop from D6 to C5, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the pawn to E2.
With a steady hand, our hero brings the king to D2. our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat gives check with the bishop on B4.
our hero advances the king from D2 to E3, while giant Rat sets the bishop on A3, watching every square. Without hurry or fear, our hero places the pawn on H7, and from the dark, Giant Rat pushes the king to F7.
our hero's pawn crowns on H8 and becomes a queen.
Giant Rat gives check with the bishop on C5.
our hero claims the enemy pawn by landing on E4.
On A1, Giant Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the queen to H1. Check from Giant Rat: the bishop plants itself on F5.
our hero claims the enemy bishop by landing on F5.
Giant Rat sets the rook on D1, watching every square. our hero captures the enemy rook: the queen leaps from H1 to D1.
From the dark, Giant Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on E5.
Giant Rat answers by moving the king from F7 to E8; then our hero slides the queen across the board, from D1 to C1. With dungeon cunning, Giant Rat brings the bishop to B4, and right after that with a steady hand, our hero brings the queen to A1.
Giant Rat's pawn advances from C3 to C2; then our hero advances the queen from A1 to B1. Check from Giant Rat: the bishop plants itself on C3.
Without hurry or fear, our hero places the king on F5. On B1, Giant Rat promotes and gains a reinforcing knight.
our hero's pawn takes F4, leaving F2 behind, while giant Rat answers by moving the king from E8 to D8. our hero slides the king across the board, from F5 to E4.
With dungeon cunning, Giant Rat brings the king to C7; then with a steady hand, our hero brings the pawn to F5. Giant Rat's bishop advances from C3 to D4.
our hero claims the enemy bishop by landing on D4.
Giant Rat sets the knight on D2, watching every square. Without hurry or fear, our hero places the pawn on F6, while from the dark, Giant Rat pushes the king to D7.
our hero's pawn takes F7, leaving F6 behind. Giant Rat gives check with the pawn on C5.
our hero captures the enemy pawn: the king leaps from D4 to C5.
With dungeon cunning, Giant Rat brings the king to E7. our hero's pawn crowns on F8 and becomes a queen.
Giant Rat's king falls on F8 and tears the queen from our hero.
our hero advances the king from C5 to B6. Giant Rat gives check with the knight on C4.
our hero claims the enemy pawn by landing on A6.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 18
- First capture
- move 7
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 49% of the games on this floor.