Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero's king lands on E4 and defeats Giant Rat's bishop!
our hero falls to Giant Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Giant Rat's bishop reaches B4 and threatens our hero's king.
our hero advances the king from E1 to F2, and right after that giant Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Giant Rat gives check with the knight on D3.
our hero's king takes E3, leaving F2 behind. Giant Rat answers by moving the knight from D3 to E5. our hero captures the enemy bishop: the king leaps from E3 to E4.
With dungeon cunning, Giant Rat brings the knight to F3. With a steady hand, our hero brings the king to E3, and right after that giant Rat's pawn advances from A5 to A4.
our hero advances the king from E3 to F2; then giant Rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Giant Rat pushes the king to C7, and our hero's king takes D4, leaving E3 behind. Giant Rat answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from D4 to E3.
With dungeon cunning, Giant Rat brings the pawn to C2. With a steady hand, our hero brings the king to E2.
On C1, Giant Rat promotes and gains a reinforcing queen.
our hero advances the king from E2 to F2, and right after that giant Rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the king on E2.
Giant Rat's queen reaches D2 and threatens our hero's king.
our hero's king takes F1, leaving E2 behind. Check from Giant Rat: the queen plants itself on E1.
our hero slides the king across the board, from F1 to G2. Checkmate: Giant Rat finishes our hero on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 32 s
- Moves
- 30
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 0
- Material captured (hero / opponent)
- 5 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (30 moves) lasted longer than 21% of the games on this floor.