Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to H8 and claims our queen.

our hero is forced to flee. Rat holds the field.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from H2 to H4. Rat moves the pawn from G4 to H3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H3.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the pawn to D4, and rat's knight advances from C5 to D7.

our hero advances the pawn from F2 to F4, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the knight to B6; then our hero's king takes F1, leaving E1 behind. Rat advances to A4 and claims our pawn.

our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from B6 to A4.

our hero advances the pawn from F4 to F5, and rat sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

Rat advances to C5 and claims our pawn.

From F5 to G6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F6 to G7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G7. Rat moves the king from G8 to G7 and topples our hero's pawn.

From H6, our hero's pawn forces Rat to defend.

Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Rat advances to H8 and claims our queen.

our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the knight to D7.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
40
How it ended
resignation
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
4 / 13
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2688 finished games (1141 wins, 433 losses, 1114 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (40 moves) lasted longer than 20% of the games on this floor.

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