Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero's bishop lands on A1 and defeats Giant Rat's rook!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. Giant Rat's bishop reaches B4 and threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from C4 to B6; then our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Giant Rat brings the pawn to A4. From F3 to E5, our hero's knight swallows Giant Rat's pawn.

Giant Rat's bishop advances from G4 to D7. A clean strike: our hero's knight topples the bishop on D7.

Giant Rat advances to D7 and claims our knight.

From C1 to E3, our hero's bishop swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the pawn to A2; then our hero's bishop takes D4, leaving E3 behind. Giant Rat's pawn crowns on A1 and a hostile rook is born.

From D4 to A1, our hero's bishop swallows Giant Rat's rook.

With dungeon cunning, Giant Rat brings the pawn to E3. With a steady hand, our hero brings the king to E2, while giant Rat's king advances from D7 to E6.

From E2 to E3, our hero's king swallows Giant Rat's pawn.

Giant Rat's knight reaches D5 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the pawn to A3, and right after that our hero's pawn takes G4, leaving G2 behind.

Giant Rat gives check with the bishop on C5.

A clean strike: our hero's king topples the bishop on C5.

With dungeon cunning, Giant Rat brings the king to F7. From C5 to C6, our hero's king swallows Giant Rat's pawn.

Giant Rat's knight advances from D5 to F6. our hero advances the pawn from G4 to G5, while giant Rat sets the king on F8, watching every square.

From G5 to F6, our hero's pawn swallows Giant Rat's knight.

From the dark, Giant Rat pushes the king to G8; then our hero's pawn takes H4, leaving H3 behind. Giant Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the pawn to H6, while giant Rat's pawn advances from A6 to A5.

our hero advances the king from C6 to D6, and giant Rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Giant Rat pushes the king to H8. Check: our hero tightens the net by bringing the pawn to F7.

Giant Rat answers by moving the king from H8 to H7. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the pawn to A4. Mate. our hero's queen on G7 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 3

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 42% of the games on this floor.

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