Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the rook leaps from C6 to C7 and captures the enemy queen.
In the end, our hero delivers checkmate and Giant Rat flees the board.
Loading…
The battle, move by move
our hero slides the king across the board, from E1 to E2. Giant Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on A5.
Giant Rat's pawn crowns on B1 and a hostile queen is born.
From A5 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the queen on B8, watching every square. A clean strike: our hero's rook topples the pawn on C6.
From the dark, Giant Rat pushes the queen to C7. From C6 to C7, our hero's rook swallows Giant Rat's queen.
Giant Rat answers by moving the king from E8 to D8; then our hero slides the rook across the board, from C7 to C5. Giant Rat advances to F2 and claims our pawn.
From C5 to C4, our hero's rook swallows Giant Rat's pawn.
Giant Rat's knight advances from F2 to G4. A clean strike: our hero's rook topples the pawn on E4.
Giant Rat sets the king on E7, watching every square. From E4 to G4, our hero's rook swallows Giant Rat's knight.
From the dark, Giant Rat pushes the bishop to B4; then our hero's rook takes C4, leaving G4 behind. Giant Rat answers by moving the bishop from B4 to C5.
From C4 to C5, our hero's rook swallows Giant Rat's bishop.
With dungeon cunning, Giant Rat brings the king to F7. A clean strike: our hero's rook topples the pawn on E5.
Giant Rat's king advances from F7 to F6. From E5 to E3, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the rook on E8. From the dark, Giant Rat pushes the king to H6, and right after that our hero's knight takes F3, leaving G1 behind.
Giant Rat answers by moving the king from H6 to G6. From E5, our hero's knight forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to G7. Check: our hero tightens the net by bringing the rook to E7.
Giant Rat's king advances from G7 to H8. our hero gives check with the knight on G6.
Giant Rat sets the king on G8, watching every square. From E8, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F7; then our hero's knight takes E7, leaving G6 behind. Giant Rat advances to E8 and claims our rook.
our hero slides the knight across the board, from E7 to C8, and with dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the king to E3, while giant Rat's king advances from D7 to E8.
our hero advances the king from E3 to E4, and giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Giant Rat pushes the king to F8, and right after that our hero's king takes F6, leaving F5 behind. Giant Rat answers by moving the king from F8 to E8; then our hero slides the king across the board, from F6 to G7.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the knight to E7, and giant Rat's king advances from D8 to D7.
our hero advances the knight from E7 to C8, while giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on D6.
Giant Rat moves the king from C7 to D6 and topples our hero's knight.
our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the king from D6 to E5, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Giant Rat brings the king to D5. With a steady hand, our hero brings the pawn to H6, while giant Rat's king advances from D5 to E6.
our hero advances the pawn from H6 to H7, and giant Rat sets the king on F5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to G5, and right after that our hero's rook takes H7, leaving H1 behind. Giant Rat answers by moving the king from G5 to G4; then our hero slides the rook across the board, from H7 to H6.
With dungeon cunning, Giant Rat brings the king to F4. From F6, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from F4 to G3. Check: our hero tightens the net by bringing the rook to G6.
Giant Rat sets the king on F2, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the king to F3; then our hero's pawn takes G5, leaving G4 behind.
Giant Rat answers by moving the king from F3 to G4, and right after that our hero slides the rook across the board, from G6 to F6. With dungeon cunning, Giant Rat brings the king to G3.
With a steady hand, our hero brings the pawn to G6, while giant Rat's king advances from G3 to G2. our hero advances the king from G7 to F7, and giant Rat sets the king on G1, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Giant Rat pushes the king to G2. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 47 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 10
- First capture
- move 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 88% of the games on this floor.