Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's rook lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

Giant Rat's knight advances from E5 to G6. our hero claims the enemy pawn by landing on E3.

Giant Rat sets the knight on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

From the dark, Giant Rat pushes the bishop to C2. our hero claims the enemy pawn by landing on A5.

Giant Rat answers by moving the bishop from C2 to F5. our hero captures the enemy pawn: the rook leaps from A5 to A6.

With dungeon cunning, Giant Rat brings the knight to G8. our hero claims the enemy pawn by landing on C6.

Giant Rat's bishop advances from F5 to D3. our hero captures the enemy pawn: the rook leaps from C6 to D6.

Giant Rat sets the bishop on F5, watching every square, while without hurry or fear, our hero places the rook on C6. From the dark, Giant Rat pushes the bishop to H7.

our hero captures the enemy pawn: the rook leaps from C6 to C4.

Giant Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Giant Rat brings the king to E7.

With a steady hand, our hero brings the knight to E2; then giant Rat's king advances from E7 to E8. our hero advances the pawn from D4 to D5, and right after that giant Rat sets the bishop on E4, watching every square.

our hero captures the bishop on E4 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to F7, while our hero's pawn takes D6, leaving D5 behind. Giant Rat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Giant Rat brings the king to F7. our hero's pawn crowns on D8 and becomes a queen.

Giant Rat's king advances from F7 to G6. our hero advances the rook from E4 to E5; then giant Rat sets the king on H7, watching every square.

From D7, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to G6. our hero captures the pawn on G4 and leaves Giant Rat in check.

Giant Rat answers by moving the king from G6 to H7. our hero gives check with the rook on H5.

With dungeon cunning, Giant Rat brings the knight to H6. From D7, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from H7 to G8. our hero claims the enemy knight by landing on H6.

Giant Rat sets the king on F8, watching every square. our hero gives check with the rook on F6.

From the dark, Giant Rat pushes the king to G8. From G4, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from G8 to H8. our hero delivers the final mate from H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 45% of the games on this floor.

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