Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the knight leaps from F3 to E5 and captures the enemy knight.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
A cruel blow: Giant Rat's pawn captures our hero's pawn on E3.
our hero claims the enemy pawn by landing on E3.
Giant Rat sets the bishop on G2, watching every square. our hero captures the enemy bishop: the rook leaps from A1 to A3.
From the dark, Giant Rat pushes the knight to G6. our hero claims the enemy pawn by landing on A5.
Giant Rat answers by moving the knight from G6 to E7. our hero captures the enemy pawn: the rook leaps from A5 to A6.
With dungeon cunning, Giant Rat brings the pawn to G3. With a steady hand, our hero brings the knight to F3. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat's pawn advances from C4 to C3. our hero captures the enemy pawn: the rook leaps from A6 to C6.
Giant Rat sets the knight on G6, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Giant Rat pushes the pawn to D5. our hero's king takes F2, leaving E1 behind, while giant Rat answers by moving the knight from G6 to E5.
our hero claims the enemy bishop by landing on G2.
With dungeon cunning, Giant Rat brings the king to D7. our hero captures the knight on E5 and leaves Giant Rat in check.
Giant Rat's king advances from D7 to D8, and right after that our hero advances the pawn from E3 to E4. Giant Rat's pawn falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the rook on C6, while from the dark, Giant Rat pushes the king to E7. our hero's pawn takes C4, leaving C2 behind, and giant Rat answers by moving the king from E7 to D8.
our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Giant Rat brings the king to E7. From C7, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from E7 to D8; then our hero advances the rook from C7 to H7. Giant Rat sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Giant Rat pushes the king to E8. our hero's pawn takes C6, leaving C5 behind, while giant Rat answers by moving the king from E8 to F8.
our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Giant Rat brings the king to E8; then with a steady hand, our hero brings the knight to D7.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 35% of the games on this floor.