Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
A cruel blow: Giant Rat's knight captures our hero's rook on B2.
our hero falls to Giant Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Giant Rat's bishop reaches B4 and threatens our hero's king.
our hero's king takes F2, leaving E1 behind. Check from Giant Rat: the knight plants itself on D3.
our hero slides the king across the board, from F2 to E2. Giant Rat gives check with the pawn on F3.
With a steady hand, our hero brings the king to D1, and right after that giant Rat's king advances from E8 to F7. our hero advances the rook from A1 to A2; then giant Rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the rook on B2. After toppling the rook on B2, Giant Rat threatens our hero's king.
our hero's king takes C1, leaving D1 behind. Giant Rat answers by moving the king from F7 to E7. our hero claims the enemy knight by landing on B2.
With dungeon cunning, Giant Rat brings the bishop to D3. With a steady hand, our hero brings the pawn to E4; then giant Rat's king advances from E7 to D7.
our hero advances the king from B2 to C1, and right after that giant Rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Giant Rat pushes the bishop to C3, while our hero's king takes C1, leaving D1 behind. Giant Rat's bishop falls on E4 and tears the pawn from our hero.
our hero slides the king across the board, from C1 to D1; then with dungeon cunning, Giant Rat brings the pawn to A4. With a steady hand, our hero brings the king to C1, and right after that giant Rat's bishop advances from C3 to E5.
our hero advances the king from C1 to D1; then giant Rat sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on E1.
Giant Rat's bishop reaches C3 and threatens our hero's king.
our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Giant Rat brings the pawn to A3. With a steady hand, our hero brings the king to H1; then giant Rat's bishop advances from C3 to A5.
our hero advances the king from H1 to G1, and right after that giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Giant Rat pushes the king to C6, while our hero's king takes G1, leaving F1 behind. Giant Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from G1 to H1.
With dungeon cunning, Giant Rat brings the bishop to G6. With a steady hand, our hero brings the king to G1. Checkmate: Giant Rat finishes our hero on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 48
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 2
- Material captured (hero / opponent)
- 4 / 6
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 45% of the games on this floor.