Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the rook leaps from A5 to A1 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. Giant Rat gives check with the bishop on B4.
our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the pawn from C6 to C5. From H3 to G4, our hero's pawn swallows Giant Rat's knight.
With dungeon cunning, Giant Rat brings the bishop to C3. A clean strike: our hero's rook topples the pawn on A3.
Giant Rat's bishop advances from C3 to D4. our hero advances the pawn from G4 to G5, and giant Rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the pawn to C2. From A3 to A5, our hero's rook swallows Giant Rat's pawn.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Giant Rat brings the king to E8, and with a steady hand, our hero brings the pawn to G5.
Giant Rat's bishop advances from D4 to A1. A clean strike: our hero's rook topples the bishop on A1.
Giant Rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G7; then from the dark, Giant Rat pushes the king to F7.
our hero gives check with the rook on A7.
Giant Rat answers by moving the king from F7 to G8. From E2 to E3, our hero's king swallows Giant Rat's pawn.
our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the king to D3, and giant Rat's king advances from G8 to H7.
From D3 to C2, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the pawn on E4, watching every square. A clean strike: our hero's king topples the pawn on C3.
From the dark, Giant Rat pushes the king to G6. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat answers by moving the king from G6 to F5. our hero gives check with the rook on A5.
With dungeon cunning, Giant Rat brings the king to G4. From E6, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from G4 to H4, and right after that our hero advances the rook from A5 to F5. Giant Rat sets the king on G4, watching every square.
By taking the pawn on E4, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to H5. From E8, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from H5 to H4. Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Giant Rat brings the king to G3. our hero gives check with the queen on E5.
Giant Rat's king advances from G3 to H3; then our hero advances the queen from E5 to E4. Giant Rat sets the king on G3, watching every square.
Check: our hero tightens the net by bringing the rook to F3.
From the dark, Giant Rat pushes the king to H2. our hero gives check with the bishop on F4.
Giant Rat answers by moving the king from H2 to G2. From E2, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to H1. our hero delivers the final mate from F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 2
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.