Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero answers with fury: the rook leaps from B8 to B1 and captures the enemy queen.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

From A1 to A3, our hero's rook swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the pawn to D5. A clean strike: our hero's rook topples the pawn on A5.

Giant Rat answers by moving the king from E8 to D7. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the pawn to D4. From A7, our hero's rook forces Giant Rat to defend.

Giant Rat's king advances from D7 to E6. our hero advances the rook from A7 to A6, and giant Rat sets the bishop on F5, watching every square.

By taking the bishop on C6, our hero drives Giant Rat into check.

From the dark, Giant Rat pushes the king to D7. From C6 to C4, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the bishop from F5 to E6; then our hero slides the rook across the board, from C4 to B4. With dungeon cunning, Giant Rat brings the pawn to E3.

our hero gives check with the rook on B7.

Giant Rat's king advances from D7 to C6. our hero advances the rook from B7 to A7, while giant Rat sets the bishop on G8, watching every square.

Without hurry or fear, our hero places the rook on A8. From the dark, Giant Rat pushes the bishop to B3.

our hero gives check with the rook on C8.

Giant Rat answers by moving the king from C6 to D6. From D8, our hero's rook forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to C5. Check: our hero tightens the net by bringing the rook to C8.

Giant Rat's king advances from C5 to B4. our hero gives check with the rook on B8.

Giant Rat sets the king on A4, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the bishop to A2, and right after that our hero's king takes D3, leaving E2 behind.

Giant Rat's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E4.

Check from Giant Rat: the bishop plants itself on D5.

From E4 to D5, our hero's king swallows Giant Rat's bishop.

Giant Rat's king advances from A4 to A5. our hero advances the king from D5 to C5, while giant Rat sets the pawn on E2, watching every square.

From C5 to D4, our hero's king swallows Giant Rat's pawn.

Giant Rat's pawn crowns on E1 and a hostile queen is born.

our hero's king takes C5, leaving D4 behind. Giant Rat answers by moving the queen from E1 to B1. From B8 to B1, our hero's rook swallows Giant Rat's queen.

With dungeon cunning, Giant Rat brings the king to A6. With a steady hand, our hero brings the king to C6, while giant Rat's king advances from A6 to A7.

our hero advances the rook from B1 to B5, and giant Rat sets the king on A6, watching every square. Without hurry or fear, our hero places the rook on B7.

From the dark, Giant Rat pushes the king to A5, and right after that our hero's king takes C5, leaving C6 behind. Giant Rat answers by moving the king from A5 to A6; then our hero slides the rook across the board, from B7 to B3.

With dungeon cunning, Giant Rat brings the king to A7. With a steady hand, our hero brings the king to C6, and giant Rat's king advances from A7 to A8.

our hero advances the king from C6 to C7, while giant Rat sets the king on A7, watching every square. Mate. our hero's rook on A3 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 65% of the games on this floor.

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