Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival rook on H1.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero slides the rook across the board, from A1 to B1, and right after that with dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the rook to B7; then giant Rat's knight advances from C4 to A3.
our hero claims the enemy knight by landing on A3.
On A1, Giant Rat promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the bishop on C1. From the dark, Giant Rat pushes the bishop to E7. From B8, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from E8 to D7, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Giant Rat brings the bishop to F3.
With a steady hand, our hero brings the king to G1, and right after that giant Rat's bishop advances from F3 to H1. our hero captures the enemy bishop: the king leaps from G1 to H1.
After toppling the bishop on C1, Giant Rat threatens our hero's king.
Without hurry or fear, our hero places the king on H2. From the dark, Giant Rat pushes the rook to C5. our hero gives check with the rook on B7.
Giant Rat answers by moving the king from D7 to D6, while our hero slides the rook across the board, from B7 to A7. Giant Rat gives check with the rook on C2.
With a steady hand, our hero brings the king to H3; then giant Rat's king advances from D6 to C5. our hero claims the enemy bishop by landing on E7.
Giant Rat sets the king on C4, watching every square. our hero captures the enemy pawn: the rook leaps from E7 to E5.
From the dark, Giant Rat pushes the rook to E2. our hero captures the pawn on E4 and leaves Giant Rat in check.
Giant Rat answers by moving the king from C4 to C3, and our hero slides the rook across the board, from E4 to E5. With dungeon cunning, Giant Rat brings the king to C2.
our hero claims the enemy pawn by landing on A5.
Giant Rat's king advances from C2 to B3. our hero captures the enemy pawn: the rook leaps from A5 to A6.
Giant Rat sets the rook on E1, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Giant Rat pushes the rook to G1, and our hero's rook takes E6, leaving C6 behind. Giant Rat answers by moving the king from B3 to A3.
our hero captures the pawn on E3 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to B4. our hero gives check with the rook on E4.
Giant Rat's king advances from B4 to B3. our hero advances the king from H3 to H2. Giant Rat gives check with the rook on H1.
our hero captures the enemy rook: the king leaps from H2 to H1.
From the dark, Giant Rat pushes the king to C3, while our hero's king takes G2, leaving H1 behind. Giant Rat answers by moving the king from C3 to C2, and our hero slides the king across the board, from G2 to F2.
With dungeon cunning, Giant Rat brings the king to D3. With a steady hand, our hero brings the rook to E7, and right after that giant Rat's king advances from D3 to D4.
our hero advances the king from F2 to F3; then giant Rat sets the king on D3, watching every square. From D7, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to C2, and our hero's king takes E2, leaving F3 behind. Giant Rat answers by moving the king from C2 to B1, while our hero slides the rook across the board, from D7 to C7.
With dungeon cunning, Giant Rat brings the king to A1. With a steady hand, our hero brings the king to D2; then giant Rat's king advances from A1 to A2.
our hero advances the rook from C7 to B7, and right after that giant Rat sets the king on A3, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Giant Rat pushes the king to A2, while our hero's king takes C2, leaving C3 behind. Giant Rat answers by moving the king from A2 to A3, and our hero slides the king across the board, from C2 to C3.
With dungeon cunning, Giant Rat brings the king to A2. With a steady hand, our hero brings the king to C2, and right after that giant Rat's king advances from A2 to A3.
our hero advances the king from C2 to C3.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 78% of the games on this floor.