Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

A cruel blow: Giant Rat's bishop captures our hero's knight on E6.

The duel ends in a draw: our hero and Giant Rat withdraw.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

From the dark, Giant Rat pushes the bishop to H7. our hero claims the enemy pawn by landing on F4.

Check from Giant Rat: the bishop plants itself on B4.

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Giant Rat brings the knight to F7. With a steady hand, our hero brings the pawn to F5, and right after that giant Rat's pawn advances from D6 to D5.

our hero advances the pawn from H2 to H3. A cruel blow: Giant Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

From the dark, Giant Rat pushes the bishop to C3, and our hero's knight takes F3, leaving G1 behind. Giant Rat answers by moving the king from E8 to D7, while our hero slides the knight across the board, from F3 to D2.

Giant Rat's bishop falls on F5 and tears the pawn from our hero.

With a steady hand, our hero brings the knight to B1; then giant Rat's bishop advances from C3 to E5. our hero advances the knight from B1 to A3.

Giant Rat's bishop falls on H3 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E3. From the dark, Giant Rat pushes the bishop to H2, while our hero's knight takes C2, leaving A3 behind.

Giant Rat gives check with the bishop on G4.

our hero slides the king across the board, from D1 to D2; then with dungeon cunning, Giant Rat brings the bishop to G1. With a steady hand, our hero brings the knight to D4, and right after that giant Rat's king advances from D7 to D6.

our hero advances the king from D2 to C3; then giant Rat sets the bishop on C8, watching every square. Check: our hero tightens the net by bringing the knight to F5.

From the dark, Giant Rat pushes the king to E6. our hero gives check with the knight on G7.

Giant Rat answers by moving the king from E6 to E5, while our hero slides the king across the board, from C3 to B2. With dungeon cunning, Giant Rat brings the pawn to A4.

With a steady hand, our hero brings the king to A3; then giant Rat's pawn advances from A6 to A5. our hero claims the enemy pawn by landing on A4.

Giant Rat sets the king on E4, watching every square. our hero captures the enemy pawn: the king leaps from A4 to A5.

From the dark, Giant Rat pushes the bishop to E6, while our hero's king takes B6, leaving A5 behind. Giant Rat answers by moving the bishop from E6 to G4.

our hero captures the enemy pawn: the king leaps from B6 to C6.

Check from Giant Rat: the knight plants itself on E5.

With a steady hand, our hero brings the king to D6, and right after that giant Rat's knight advances from E5 to D7. our hero advances the knight from G7 to E6.

A cruel blow: Giant Rat's bishop captures our hero's knight on E6.

our hero claims the enemy bishop by landing on E6.

From the dark, Giant Rat pushes the knight to B8, and our hero's king takes D6, leaving E6 behind. A cruel blow: Giant Rat's bishop captures our hero's pawn on E3.

our hero slides the king across the board, from D6 to C7, and right after that with dungeon cunning, Giant Rat brings the pawn to D4. With a steady hand, our hero brings the bishop to B2.

Check from Giant Rat: the knight plants itself on A6.

our hero advances the king from C7 to B6, and right after that giant Rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Giant Rat pushes the bishop to D2. our hero claims the enemy pawn by landing on C4.

Giant Rat answers by moving the pawn from D4 to D3, and our hero slides the king across the board, from C4 to B3. With dungeon cunning, Giant Rat brings the knight to C6.

With a steady hand, our hero brings the king to C4. Giant Rat's knight reaches A5 and threatens our hero's king.

our hero advances the king from C4 to B5; then giant Rat sets the king on E3, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Giant Rat pushes the king to E2, and our hero's king takes B5, leaving A4 behind. Giant Rat answers by moving the knight from A5 to B3, while our hero slides the king across the board, from B5 to C4.

Check from Giant Rat: the knight plants itself on A5.

With a steady hand, our hero brings the king to B5; then giant Rat's bishop advances from D2 to E3. our hero claims the enemy knight by landing on A5.

Giant Rat's bishop reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on A4. From the dark, Giant Rat pushes the bishop to C3. our hero claims the enemy bishop by landing on C3.

Giant Rat answers by moving the king from E2 to F1, and our hero slides the king across the board, from A4 to B4. With dungeon cunning, Giant Rat brings the king to G2.

With a steady hand, our hero brings the king to C4, and right after that giant Rat's pawn advances from D3 to D2. our hero captures the enemy pawn: the bishop leaps from C3 to D2.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
89
How it ended
draw
Captures (hero / opponent)
11 / 5
Material captured (hero / opponent)
17 / 7
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 88% of the games on this floor.

More from floor 5