Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's knight lands on A1 and defeats Giant Rat's queen!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

From D2 to E3, our hero's pawn swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to F7. A clean strike: our hero's rook topples the pawn on A3.

Giant Rat advances to A3 and claims our rook.

our hero advances the knight from G1 to H3, and giant Rat sets the bishop on C1, watching every square. Check: our hero tightens the net by bringing the knight to G5.

From the dark, Giant Rat pushes the king to E7. From G5 to E4, our hero's knight swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E7 to E8; then our hero slides the knight across the board, from E4 to C5. With dungeon cunning, Giant Rat brings the pawn to A4.

From C5 to A6, our hero's knight swallows Giant Rat's pawn.

Giant Rat's king advances from E8 to F7. our hero advances the knight from A6 to C7, while giant Rat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the knight on A6. From the dark, Giant Rat pushes the pawn to C3; then our hero's knight takes B4, leaving A6 behind.

Giant Rat answers by moving the king from F7 to E6. From B4 to C6, our hero's knight swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to D5. With a steady hand, our hero brings the knight to A5, while giant Rat's knight advances from G4 to H2.

our hero advances the knight from A5 to B3. Giant Rat's bishop reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the pawn to E4, and right after that our hero's king takes D1, leaving E2 behind.

Giant Rat gives check with the pawn on C2.

A clean strike: our hero's king topples the bishop on D2.

Giant Rat's knight reaches F1 and threatens our hero's king.

From D2 to C2, our hero's king swallows Giant Rat's pawn.

Giant Rat's knight advances from F1 to G3. our hero advances the king from C2 to D2. Giant Rat gives check with the knight on F1.

Without hurry or fear, our hero places the king on E2. Giant Rat's knight reaches G3 and threatens our hero's king.

our hero's king takes F2, leaving E2 behind. Giant Rat answers by moving the knight from G3 to H5, and right after that our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the king to H3, while giant Rat's knight advances from H5 to F6.

our hero advances the king from H3 to G3, and giant Rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F4.

our hero activates Backstab and silently removes a threat from Giant Rat.

From the dark, Giant Rat pushes the pawn to A2. Check: our hero tightens the net by bringing the pawn to E4.

Giant Rat answers by moving the king from D5 to C4. our hero gives check with the knight on D2.

With dungeon cunning, Giant Rat brings the king to D3, and with a steady hand, our hero brings the knight to B3. Giant Rat's pawn crowns on A1 and a hostile queen is born.

A clean strike: our hero's knight topples the queen on A1.

Giant Rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on E5; then from the dark, Giant Rat pushes the knight to C5.

our hero's pawn takes E6, leaving E5 behind, and right after that giant Rat answers by moving the king from D3 to D4. our hero slides the pawn across the board, from E6 to E7.

Giant Rat's knight reaches D3 and threatens our hero's king.

With a steady hand, our hero brings the king to G5. Giant Rat's knight advances from D3 to F2. Promotion: on E8, our hero turns a pawn into a queen.

Giant Rat gives check with the knight on E4.

Without hurry or fear, our hero places the king on G6, and right after that from the dark, Giant Rat pushes the king to C4. By taking the knight on E4, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from C4 to C5. From B3, our hero's knight forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to B5, and with a steady hand, our hero brings the king to F6. Giant Rat's king advances from B5 to B6, while our hero advances the king from F6 to E6.

Giant Rat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D6; then from the dark, Giant Rat pushes the king to A6.

our hero's king takes C6, leaving D6 behind, and right after that giant Rat answers by moving the king from A6 to A7. our hero slides the knight across the board, from B3 to A5.

With dungeon cunning, Giant Rat brings the king to A8. From C7, our hero's king forces Giant Rat to defend.

Giant Rat's king advances from A8 to A7, and our hero advances the queen from E4 to C6.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 30 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
21 / 5
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 85% of the games on this floor.

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