Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the king leaps from C3 to B3 and captures the enemy knight.

Neither our hero nor Giant Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Giant Rat's king advances from E8 to D7. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Giant Rat sets the pawn on D5, watching every square. our hero claims the enemy knight by landing on E5.

From the dark, Giant Rat pushes the bishop to F5, and our hero's knight takes E2, leaving G1 behind. Giant Rat answers by moving the king from D7 to E8, while our hero slides the knight across the board, from E2 to D4.

With dungeon cunning, Giant Rat brings the bishop to D7. With a steady hand, our hero brings the pawn to E6.

Check from Giant Rat: the bishop plants itself on B4.

our hero advances the king from E1 to E2. Giant Rat's bishop falls on E6 and tears the pawn from our hero.

our hero captures the enemy bishop: the knight leaps from D4 to E6.

From the dark, Giant Rat pushes the pawn to C3. our hero gives check with the knight on C7.

Giant Rat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the knight leaps from C7 to A6.

With dungeon cunning, Giant Rat brings the bishop to E7. With a steady hand, our hero brings the knight to C7, and right after that giant Rat's pawn advances from C3 to C2.

our hero advances the knight from C7 to A6. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

On C1, Giant Rat promotes and gains a reinforcing knight.

Without hurry or fear, our hero places the king on D2. Giant Rat gives check with the knight on B3.

our hero's king takes C3, leaving D2 behind, while giant Rat answers by moving the pawn from C6 to C5. our hero claims the enemy knight by landing on B3.

With dungeon cunning, Giant Rat brings the king to F6; then with a steady hand, our hero brings the knight to C7. Giant Rat's king advances from F6 to F5.

our hero claims the enemy pawn by landing on D5.

Giant Rat sets the bishop on G5, watching every square. Without hurry or fear, our hero places the king on C4, while from the dark, Giant Rat pushes the king to E5.

our hero claims the enemy pawn by landing on C5.

Giant Rat answers by moving the king from E5 to E4. Check: our hero tightens the net by bringing the knight to C3.

With dungeon cunning, Giant Rat brings the king to E5, and right after that with a steady hand, our hero brings the knight to E2. Check from Giant Rat: the bishop plants itself on E3.

our hero advances the king from C5 to C4, while giant Rat sets the bishop on D4, watching every square. our hero claims the enemy bishop by landing on D4.

From the dark, Giant Rat pushes the pawn to G3. our hero's knight takes E2, leaving D4 behind, while giant Rat answers by moving the king from E5 to D6.

our hero claims the enemy pawn by landing on G3.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
49
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 45% of the games on this floor.

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