Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on E1.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Slug brings the bishop to B2. With a steady hand, our hero brings the king to F1, and slug's pawn advances from C5 to C4.
our hero advances the pawn from E2 to E3, while slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Slug pushes the pawn to C3; then our hero's king takes G3, leaving F2 behind. Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from G3 to H2.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to G3. Slug's pawn crowns on C1 and a hostile rook is born.
our hero advances the knight from G1 to E2, and slug sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on G2.
Slug's rook reaches G1 and threatens our hero's king.
From G2 to G1, our hero's king swallows Slug's rook.
Slug answers by moving the knight from D7 to C5; then our hero slides the king across the board, from G1 to G2. With dungeon cunning, Slug brings the bishop to C3.
With a steady hand, our hero brings the knight to G1, and slug's pawn advances from B3 to B2. our hero advances the knight from G1 to E2, while slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on F4. From the dark, Slug pushes the king to C7; then our hero's knight takes H5, leaving F4 behind.
Slug answers by moving the pawn from F7 to F5, and right after that our hero slides the knight across the board, from H5 to G7. With dungeon cunning, Slug brings the king to B7.
A clean strike: our hero's knight topples the pawn on F5.
Slug's king advances from B7 to A7. From F5 to D6, our hero's knight swallows Slug's pawn.
Slug sets the bishop on E5, watching every square. A clean strike: our hero's knight topples the pawn on E4.
From the dark, Slug pushes the knight to D7, and right after that our hero's knight takes D2, leaving E4 behind. Slug answers by moving the bishop from E5 to D4.
A clean strike: our hero's pawn topples the bishop on D4.
With dungeon cunning, Slug brings the pawn to B3. From D2 to B3, our hero's knight swallows Slug's pawn.
Slug's knight advances from D7 to B8. our hero advances the pawn from D4 to D5. Slug's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the knight on D2. From the dark, Slug pushes the queen to B4; then our hero's pawn takes D6, leaving D5 behind.
Slug answers by moving the king from A7 to A6, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Slug brings the queen to C3.
With a steady hand, our hero brings the knight to F3, while slug's queen advances from C3 to E1. From F3 to E1, our hero's knight swallows Slug's queen.
Slug moves the knight from B8 to D7 and topples our hero's pawn.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the knight to E5, and right after that our hero's king takes E2, leaving F2 behind.
Slug answers by moving the knight from E5 to F7; then our hero slides the knight across the board, from E1 to G2. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the knight to H4, and slug's king advances from B7 to C6. our hero advances the knight from H4 to F5, while slug sets the knight on H8, watching every square.
Without hurry or fear, our hero places the knight on E3. From the dark, Slug pushes the king to C5.
A clean strike: our hero's knight topples the pawn on G4.
Slug answers by moving the king from C5 to D4, and right after that our hero slides the knight across the board, from G4 to F2. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the pawn to G4, while slug's king advances from D4 to D5. our hero advances the pawn from G4 to G5, and slug sets the king on E5, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the king to E6. our hero gives check with the knight on F4.
Slug answers by moving the king from E6 to E7. From D5, our hero's knight forces Slug to defend.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the knight to C7, and slug's pawn advances from B4 to B3.
our hero gives check with the knight on E6.
Slug sets the king on E8, watching every square. From C7, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to D7; then our hero's knight takes D5, leaving C7 behind. Slug answers by moving the king from D7 to C6, and right after that our hero slides the knight across the board, from D5 to F6.
With dungeon cunning, Slug brings the king to C5. From E4, our hero's knight forces Slug to defend.
Slug's king advances from C5 to B4. our hero advances the knight from E4 to D2, and slug sets the king on C3, watching every square.
A clean strike: our hero's knight topples the pawn on B3.
From the dark, Slug pushes the knight to F7, and right after that our hero's knight takes C5, leaving B3 behind. Slug answers by moving the king from C3 to C4; then our hero slides the knight across the board, from C5 to E6.
With dungeon cunning, Slug brings the knight to E5. With a steady hand, our hero brings the pawn to G6. Slug moves the knight from E5 to G6 and topples our hero's pawn.
our hero advances the knight from E6 to G7. Slug gives check with the knight on F4.
Without hurry or fear, our hero places the king on F2. Slug's knight reaches D3 and threatens our hero's king.
our hero's king takes G3, leaving F2 behind. Slug answers by moving the king from C4 to B5, and right after that our hero slides the knight across the board, from G7 to F5.
With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the knight to E3, while slug's king advances from A6 to B7.
our hero advances the knight from E3 to F1, and slug sets the knight on F2, watching every square. A clean strike: our hero's king topples the knight on F2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 27 s
- Moves
- 117
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 26 / 2
- First capture
- move 9
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 95% of the games on this floor.