Battle chronicle

A new legend is written: Yeray D. challenges Slug on floor 2.

Slug advances its king to G6 and claims our rook.

Slug falls to Yeray D.'s mate. The legend grows.

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The battle, move by move

Yeray D. claims the enemy bishop by landing on C3.

Slug's pawn advances from E4 to E3. Yeray D. captures the enemy pawn: the pawn leaps from A2 to B3.

After toppling the pawn on F2, Slug threatens Yeray D.'s king.

Yeray D. claims the enemy pawn by landing on F2.

Slug's pawn reaches G3 and threatens Yeray D.'s king.

Yeray D. captures the enemy pawn: the pawn leaps from H2 to G3.

Slug answers by moving the pawn from B5 to B4. Yeray D. claims the enemy pawn by landing on B4.

With dungeon cunning, Slug brings the king to D8. Yeray D. captures the enemy pawn: the pawn leaps from B4 to C5.

Slug's knight reaches E4 and threatens Yeray D.'s king.

Yeray D. advances the king from F2 to E1, and right after that slug sets the king on E8, watching every square. Yeray D. captures the enemy pawn: the pawn leaps from C5 to B6.

From the dark, Slug pushes the knight to F2. Yeray D. claims the enemy knight by landing on F2.

Slug answers by moving the pawn from F7 to F6, and yeray D. slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to E7.

Yeray D.'s pawn crowns on B8 and becomes a queen.

Slug's king advances from E7 to F7. Check: Yeray D. tightens the net by bringing the rook to A7.

Slug sets the king on E6, watching every square, while without hurry or fear, Yeray D. places the bishop on B2. From the dark, Slug pushes the king to D5, and yeray D.'s knight takes F3, leaving G1 behind.

Slug answers by moving the king from D5 to C6. Check: Yeray D. tightens the net by bringing the knight to D4.

With dungeon cunning, Slug brings the king to D5. With a steady hand, Yeray D. brings the pawn to B4; then slug's king advances from D5 to C4.

Yeray D. advances the pawn from B4 to B5, and right after that slug sets the king on C5, watching every square. Check: Yeray D. tightens the net by bringing the knight to E6.

From the dark, Slug pushes the king to D5. Yeray D. gives check with the pawn on C4.

Slug's king falls on E6 and tears the knight from Yeray D.

From E8, Yeray D.'s queen forces Slug to defend.

With dungeon cunning, Slug brings the king to F5. With a steady hand, Yeray D. brings the rook to F7, and right after that slug's king advances from F5 to G6.

Yeray D. captures the pawn on F6 and leaves Slug in check.

Slug sets the king on G7, watching every square. From G6, Yeray D.'s rook forces Slug to defend.

From the dark, Slug pushes the king to H7, and yeray D.'s bishop takes F6, leaving B2 behind. Slug answers by moving the pawn from D6 to D5.

Yeray D. gives check with the queen on H8.

Slug's king falls on G6 and tears the rook from Yeray D.

With a steady hand, Yeray D. brings the bishop to E7. A cruel blow: Slug's pawn captures Yeray D.'s pawn on C4.

Yeray D. advances the queen from H8 to H4, and right after that slug sets the king on F7, watching every square. Yeray D. gives check with the queen on F6.

From the dark, Slug pushes the king to G8. From G6, Yeray D.'s queen forces Slug to defend.

Slug answers by moving the king from G8 to H8. Yeray D. delivers the final mate from F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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