Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
A cruel blow: Giant Rat's pawn captures our hero's queen on G3.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C3, and with dungeon cunning, Giant Rat brings the bishop to D3. A clean strike: our hero's pawn topples the bishop on A3.
Giant Rat's bishop advances from D3 to F1. From E1 to F1, our hero's king swallows Giant Rat's bishop.
Giant Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to D8, and right after that our hero's pawn takes H4, leaving H2 behind.
Giant Rat answers by moving the knight from E5 to D3; then our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Giant Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to H5, and giant Rat's knight advances from D3 to E1. A clean strike: our hero's king topples the knight on E1.
Giant Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Giant Rat pushes the king to D8; then our hero's pawn takes H7, leaving H6 behind.
Giant Rat answers by moving the pawn from G4 to G3. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the knight to F3, while giant Rat's king advances from E7 to F7.
our hero advances the queen from H8 to H3, and giant Rat sets the king on G6, watching every square. By taking the pawn on G3, our hero drives Giant Rat into check.
Giant Rat advances to G3 and claims our queen.
our hero's bishop takes C1, leaving A3 behind. Giant Rat answers by moving the pawn from G3 to G2; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Giant Rat brings the king to H6. By taking the pawn on E3, our hero drives Giant Rat into check.
Giant Rat's king advances from H6 to H7. A clean strike: our hero's bishop topples the pawn on C5.
Giant Rat's pawn crowns on G1 and a hostile rook is born.
From F3 to G1, our hero's knight swallows Giant Rat's rook.
From the dark, Giant Rat pushes the king to G7; then our hero's knight takes F3, leaving G1 behind. Giant Rat answers by moving the king from G7 to H8, and right after that our hero slides the knight across the board, from F3 to D4.
With dungeon cunning, Giant Rat brings the king to H7. With a steady hand, our hero brings the knight to C6, while giant Rat's king advances from H7 to G6.
From C6 to A5, our hero's knight swallows Giant Rat's pawn.
Giant Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on B7. From the dark, Giant Rat pushes the king to E6, and right after that our hero's pawn takes A5, leaving A4 behind.
Giant Rat answers by moving the king from E6 to E5; then our hero slides the bishop across the board, from C5 to E3. With dungeon cunning, Giant Rat brings the king to E4.
With a steady hand, our hero brings the bishop to G5, and giant Rat's king advances from E4 to E5. our hero advances the king from E2 to D2, while giant Rat sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the knight on D8. From the dark, Giant Rat pushes the king to D5; then our hero's knight takes F7, leaving D8 behind.
Giant Rat answers by moving the king from D5 to C6. Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Giant Rat brings the king to C5. With a steady hand, our hero brings the pawn to A4, while giant Rat's king advances from C5 to D6.
our hero advances the bishop from G5 to F4, and giant Rat sets the pawn on D3, watching every square. By taking the pawn on D3, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to E7, and right after that our hero's knight takes E5, leaving D3 behind. Giant Rat answers by moving the king from E7 to D6.
By taking the pawn on C4, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to E6. With a steady hand, our hero brings the knight to E5, and giant Rat's king advances from E6 to F6.
our hero advances the pawn from C3 to C4, while giant Rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Giant Rat pushes the king to F6; then our hero's pawn takes C6, leaving C5 behind. Giant Rat answers by moving the king from F6 to E6, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Giant Rat brings the king to F5. With a steady hand, our hero brings the knight to D3, while giant Rat's king advances from F5 to G6.
our hero advances the bishop from F4 to E3, and giant Rat sets the king on H7, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to G6. By taking the pawn on A6, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from G6 to G7; then our hero slides the queen across the board, from A6 to C4. With dungeon cunning, Giant Rat brings the king to F6.
With a steady hand, our hero brings the pawn to A6, and giant Rat's king advances from F6 to G6. our hero advances the pawn from A6 to A7, while giant Rat sets the king on F6, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to F5; then our hero's queen takes C3, leaving C4 behind. Giant Rat answers by moving the king from F5 to E6, and right after that our hero slides the queen across the board, from A8 to F3.
With dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the pawn to A5, while giant Rat's king advances from D6 to D7.
our hero advances the pawn from A5 to A6, and giant Rat sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on B2.
From the dark, Giant Rat pushes the king to D7, and right after that our hero's queen takes G2, leaving F3 behind. Giant Rat answers by moving the king from D7 to D8; then our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Giant Rat brings the king to D7. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat's king advances from D7 to E6. Check: our hero tightens the net by bringing the queen to C6.
Giant Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the queen on C3. From the dark, Giant Rat pushes the king to F8; then our hero's knight takes C5, leaving D3 behind.
Giant Rat answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Giant Rat brings the king to E8. With a steady hand, our hero brings the queen to G3, while giant Rat's king advances from E8 to F8.
our hero advances the queen from C3 to E5.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 41 s
- Moves
- 125
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 21 / 9
- First capture
- move 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 98% of the games on this floor.