Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

With an adventurer's precision, our hero takes the rival knight on E5.

Giant Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Giant Rat's bishop.

With dungeon cunning, Giant Rat brings the king to D7. A clean strike: our hero's pawn topples the pawn on E3.

Giant Rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat sets the king on C7, watching every square. A clean strike: our hero's pawn topples the pawn on F4.

From the dark, Giant Rat pushes the pawn to C3. From F4 to E5, our hero's pawn swallows Giant Rat's knight.

Giant Rat answers by moving the bishop from E4 to H7. By taking the pawn on D6, our hero drives Giant Rat into check.

With dungeon cunning, Giant Rat brings the king to B8. With a steady hand, our hero brings the bishop to F4, and giant Rat's pawn advances from C6 to C5.

From D7, our hero's pawn forces Giant Rat to defend.

Giant Rat sets the king on B7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the bishop to G6. our hero gives check with the queen on B8.

Giant Rat answers by moving the king from B7 to C6. From C7, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to D5. Check: our hero tightens the net by bringing the queen to D6.

Giant Rat's king advances from D5 to E4. By taking the bishop on G6, our hero drives Giant Rat into check.

Giant Rat sets the king on D5, watching every square. From D6, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E4. From D6 to C5, our hero's queen swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from A5 to A4. And it is checkmate: our hero ends the game on E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 22% of the games on this floor.

More from floor 5