Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival knight on E1.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Giant Rat brings the bishop to H7. With a steady hand, our hero brings the pawn to H4.
Giant Rat gives check with the knight on F3.
our hero advances the king from E1 to E2, and right after that giant Rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Giant Rat pushes the knight to E1. our hero claims the enemy knight by landing on E1.
Giant Rat answers by moving the bishop from H7 to D3, and our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the bishop to E4.
our hero claims the enemy pawn by landing on F4.
Giant Rat's bishop advances from E4 to H1. our hero advances the pawn from H4 to H5; then giant Rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Giant Rat pushes the bishop to C6, and our hero's pawn takes H6, leaving H5 behind.
Giant Rat answers by moving the king from D7 to E7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the bishop to D7.
our hero's pawn crowns on H8 and becomes a queen.
Giant Rat's bishop advances from D7 to E6. our hero gives check with the queen on H4.
Giant Rat sets the king on F8, watching every square. our hero captures the enemy pawn: the queen leaps from H4 to G4.
From the dark, Giant Rat pushes the bishop to D7. our hero claims the enemy bishop by landing on D7.
Giant Rat answers by moving the pawn from E3 to E2. our hero captures the pawn on D6 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to E8. our hero claims the enemy pawn by landing on C5.
Giant Rat's king advances from E8 to D8. our hero captures the enemy pawn: the knight leaps from F4 to E2.
Giant Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the king to D7, and our hero's pawn takes A3, leaving A2 behind. Giant Rat answers by moving the king from D7 to E8, while our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the bishop to H6; then giant Rat's king advances from E7 to E8.
our hero claims the enemy pawn by landing on A6.
Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Giant Rat pushes the king to E7, while our hero's pawn takes C5, leaving C4 behind.
Giant Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Giant Rat brings the king to E6.
Check: our hero tightens the net by bringing the pawn to C7.
Giant Rat's king advances from E6 to E7. our hero's pawn crowns on C8 and becomes a queen.
Giant Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on C5. From the dark, Giant Rat pushes the king to E8.
our hero captures the enemy pawn: the queen leaps from C5 to A5.
Giant Rat answers by moving the king from E8 to E7. our hero gives check with the queen on C5.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the queen to B6; then giant Rat's king advances from D7 to E8.
our hero advances the pawn from A4 to A5, and right after that giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Giant Rat pushes the king to G8, while our hero's pawn takes A6, leaving A5 behind. Giant Rat answers by moving the king from G8 to H7, and our hero slides the bishop across the board, from H6 to F4.
With dungeon cunning, Giant Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5, and right after that giant Rat's king advances from G7 to H8.
our hero advances the pawn from A6 to A7; then giant Rat sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on C1.
From the dark, Giant Rat pushes the king to F8. our hero's pawn crowns on A8 and becomes a queen.
Giant Rat answers by moving the king from F8 to E7. From B7, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to E8. With a steady hand, our hero brings the queen to A7; then giant Rat's king advances from E8 to F8.
our hero advances the pawn from A5 to A6, and right after that giant Rat sets the king on G8, watching every square. From B8, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H7, while our hero's pawn takes A7, leaving A6 behind. Giant Rat answers by moving the king from H7 to G7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the queen to E3, and right after that giant Rat's king advances from F7 to F6.
Check: our hero tightens the net by bringing the queen to D6.
Giant Rat sets the king on F5, watching every square, while without hurry or fear, our hero places the rook on B7. From the dark, Giant Rat pushes the king to G4, and our hero's queen takes C4, leaving C1 behind.
Giant Rat answers by moving the king from G4 to H4, while our hero slides the queen across the board, from E3 to E5. With dungeon cunning, Giant Rat brings the king to H3.
our hero gives check with the queen on A3.
Giant Rat's king advances from H3 to G2. our hero advances the king from E1 to D2, and right after that giant Rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Giant Rat pushes the king to E1, while our hero's king takes B4, leaving C3 behind.
Giant Rat answers by moving the king from E1 to F2, and our hero slides the king across the board, from B4 to A5. With dungeon cunning, Giant Rat brings the king to G2.
With a steady hand, our hero brings the rook to B2, and right after that giant Rat's king advances from G2 to F2. our hero advances the queen from D6 to D3; then giant Rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the queen on E3. From the dark, Giant Rat pushes the king to G2, and our hero's bishop takes G3, leaving F4 behind.
Giant Rat answers by moving the king from G2 to H3, while our hero slides the queen across the board, from A3 to C3. With dungeon cunning, Giant Rat brings the king to G2.
With a steady hand, our hero brings the queen to C1; then giant Rat's king advances from G2 to H3. our hero advances the queen from C4 to F4, and right after that giant Rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the queen on H7.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 4 s
- Moves
- 127
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (127 moves) lasted longer than 98% of the games on this floor.