Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on B3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from A2 to B3.
Slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on C3.
Slug's bishop falls on G2 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Slug brings the bishop to E4. With a steady hand, our hero brings the pawn to H3, and right after that slug's pawn advances from F7 to F5.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug sets the king on C8, watching every square. our hero claims the enemy pawn by landing on F5.
From the dark, Slug pushes the king to D7, and our hero's pawn takes F6, leaving F5 behind. A cruel blow: Slug's bishop captures our hero's pawn on C2.
our hero slides the pawn across the board, from F6 to F7. Slug's bishop falls on B3 and tears the pawn from our hero.
our hero's pawn crowns on F8 and becomes a queen.
Slug's bishop advances from B3 to G8. our hero claims the enemy bishop by landing on G8.
Slug sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Slug pushes the king to D5, while our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the king from D5 to E5.
From F4, our hero's pawn forces Slug to defend.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to B4, and right after that slug's king advances from D5 to C4.
our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug sets the king on D3, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to E4.
our hero captures the enemy pawn: the pawn leaps from C5 to D6.
Slug answers by moving the king from E4 to D3. our hero gives check with the queen on A6.
With dungeon cunning, Slug brings the king to C3. From C6, our hero's queen forces Slug to defend.
Slug's king advances from C3 to D2. Check: our hero tightens the net by bringing the queen to D5.
Slug sets the king on C2, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to B1, while our hero's queen takes D2, leaving D5 behind.
Slug answers by moving the king from B1 to A1, and our hero slides the queen across the board, from D2 to C2.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.