Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its king from A4 to B5 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from B3 to A2 and topples our hero's pawn.

our hero advances the bishop from C1 to G5. Slug's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on E2. Slug captures the pawn on B2 and puts our hero in check.

our hero's king takes D1, leaving E2 behind. Slug gives check with the queen on D2.

From D1 to D2, our hero's king swallows Slug's queen.

With dungeon cunning, Slug brings the knight to H7. With a steady hand, our hero brings the bishop to F6. Check from Slug: the pawn plants itself on E3.

From D2 to E3, our hero's king swallows Slug's pawn.

Slug sets the knight on F8, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to B4.

From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on G4.

With dungeon cunning, Slug brings the knight to D7. With a steady hand, our hero brings the knight to F3. Slug captures the bishop on F6 and puts our hero in check.

our hero advances the king from G4 to G5, while slug sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on D4.

From the dark, Slug pushes the pawn to D5. Check: our hero tightens the net by bringing the knight to C6.

Slug answers by moving the king from E7 to D6, and right after that our hero slides the knight across the board, from C6 to E7. With dungeon cunning, Slug brings the knight to E8.

From F5, our hero's knight forces Slug to defend.

Slug's king advances from D6 to E5. our hero advances the knight from F5 to E3, and slug sets the pawn on C3, watching every square.

our hero gives check with the pawn on F4.

From the dark, Slug pushes the king to E4. From E3 to D5, our hero's knight swallows Slug's pawn.

Slug answers by moving the king from E4 to F3. A clean strike: our hero's knight topples the pawn on C3.

With dungeon cunning, Slug brings the knight to C7. With a steady hand, our hero brings the knight to E4. Check from Slug: the knight plants itself on E6.

our hero advances the king from G5 to F6, while slug sets the pawn on B5, watching every square. From F6 to F7, our hero's king swallows Slug's pawn.

Slug moves the king from F3 to F4 and topples our hero's pawn.

our hero's knight takes F6, leaving E4 behind. Slug answers by moving the king from F4 to F5, and right after that our hero slides the knight across the board, from F6 to D7.

With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the king to E8, while slug's king advances from G4 to F3.

our hero advances the knight from D7 to B8, and slug sets the knight on F8, watching every square. A clean strike: our hero's king topples the knight on F8.

From the dark, Slug pushes the king to F2, and right after that our hero's king takes E7, leaving F8 behind. Slug answers by moving the king from F2 to E2; then our hero slides the king across the board, from E7 to D7.

With dungeon cunning, Slug brings the king to F2. With a steady hand, our hero brings the king to C6, and slug's king advances from F2 to F3.

A clean strike: our hero's king topples the pawn on B5.

Slug sets the king on E2, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to F1; then our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the king from F1 to E2, and right after that our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to F1.

With a steady hand, our hero brings the pawn to B7, while slug's king advances from F1 to F2. our hero advances the knight from B8 to D7, and slug sets the king on E2, watching every square.

Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to D2. our hero gives check with the queen on F4.

Slug answers by moving the king from D2 to D3; then our hero slides the king across the board, from C6 to D5. With dungeon cunning, Slug brings the king to C2.

With a steady hand, our hero brings the knight to C5, and slug's king advances from C2 to B2. our hero gives check with the knight on D3.

Slug sets the king on A3, watching every square. From D6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A2. Check: our hero tightens the net by bringing the knight to B4.

Slug answers by moving the king from A2 to B3, and right after that our hero slides the queen across the board, from D6 to C5. With dungeon cunning, Slug brings the king to B2.

From D3, our hero's knight forces Slug to defend.

Slug's king advances from B2 to B3. our hero advances the king from D5 to D4, and slug sets the king on A2, watching every square.

our hero gives check with the queen on C4.

From the dark, Slug pushes the king to A1, and right after that our hero's knight takes B4, leaving D3 behind. Slug answers by moving the king from A1 to B1.

Check: our hero tightens the net by bringing the queen to D3.

With dungeon cunning, Slug brings the king to C1. With a steady hand, our hero brings the king to E3, and slug's king advances from C1 to B2.

From D4, our hero's queen forces Slug to defend.

Slug sets the king on B3, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Slug pushes the king to A4; then our hero's king takes D3, leaving E3 behind.

Slug answers by moving the king from A4 to B3. From C4, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to B2. With a steady hand, our hero brings the king to D2, while slug's king advances from B2 to A3.

our hero advances the queen from C4 to C5, and slug sets the king on B3, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Slug pushes the king to A3. Check: our hero tightens the net by bringing the knight to C2.

Slug answers by moving the king from A3 to A4. our hero gives check with the queen on B5.

Slug advances to B5 and claims our queen.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 29 s
Moves
120
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
22 / 15
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (120 moves) lasted longer than 96% of the games on this floor.

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