Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's pawn lands on G3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
From the dark, Slug pushes the king to F7. From C1 to H6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Slug brings the king to G8.
With a steady hand, our hero brings the bishop to E3. Slug moves the bishop from D6 to G3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the bishop on G3.
Slug sets the pawn on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the pawn to H5; then our hero's pawn takes B5, leaving B4 behind.
Slug answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to H7.
With a steady hand, our hero brings the pawn to B7, while slug's pawn advances from H5 to H4. Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the pawn on D5, watching every square. A clean strike: our hero's queen topples the pawn on E5.
From the dark, Slug pushes the pawn to E6. From E5 to E6, our hero's queen swallows Slug's pawn.
Slug moves the pawn from H4 to G3 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on G4.
With dungeon cunning, Slug brings the pawn to D4. From E3 to D4, our hero's bishop swallows Slug's pawn.
Slug's king advances from H7 to H6. A clean strike: our hero's bishop topples the pawn on C3.
Slug sets the pawn on G2, watching every square. From G4 to G2, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the pawn to E3; then our hero's bishop takes B4, leaving C3 behind. Slug answers by moving the king from H6 to H5, and right after that our hero slides the bishop across the board, from B4 to F8.
With dungeon cunning, Slug brings the king to H4. Check: our hero tightens the net by bringing the bishop to E7.
Slug's king advances from H4 to H5. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 21% of the games on this floor.