Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's knight lands on C1 and defeats Rat's rook!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to E2; then with dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the knight to C1.

On A1, Rat promotes and gains a reinforcing knight.

our hero advances the knight from C1 to A2. Rat gives check with the knight on C2.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to B4, and our hero's knight takes C1, leaving A2 behind.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from D7 to D5. our hero advances the king from D2 to E3.

Check from Rat: the pawn plants itself on D4.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to C3, while our hero's king takes G5, leaving F4 behind.

Rat answers by moving the knight from B4 to A2. our hero captures the enemy knight: the knight leaps from C1 to A2.

With dungeon cunning, Rat brings the pawn to C2. our hero claims the enemy pawn by landing on G6.

Rat's king advances from E8 to F8. our hero advances the pawn from H4 to H5.

On C1, Rat promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

From the dark, Rat pushes the pawn to C4, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from G6 to H7.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to E2; then rat's pawn advances from C7 to C5.

our hero advances the knight from E2 to F4, and right after that rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Rat pushes the king to F6, while our hero's knight takes C1, leaving E2 behind. Rat answers by moving the pawn from C4 to C3, and our hero slides the king across the board, from H7 to G8.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H7, and right after that rat's king advances from F6 to G6.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the pawn on E4, watching every square. From G7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H5. Check: our hero tightens the net by bringing the queen to F7.

Rat answers by moving the king from H5 to H4, while our hero slides the queen across the board, from F7 to C7. With dungeon cunning, Rat brings the pawn to C4.

our hero captures the enemy pawn: the queen leaps from C7 to C4.

Rat's pawn advances from E4 to E3. our hero captures the pawn on D4 and leaves Rat in check.

Rat sets the king on G5, watching every square. our hero captures the pawn on E3 and leaves Rat in check.

From the dark, Rat pushes the king to G4. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from G4 to G5. our hero captures the enemy pawn: the queen leaps from C3 to A3.

With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the knight to D3, and right after that rat's king advances from H4 to H5.

our hero advances the knight from D3 to E5; then rat sets the king on H4, watching every square. Without hurry or fear, our hero places the queen on F3.

From the dark, Rat pushes the king to G5, and our hero's queen takes E4, leaving F3 behind. Rat answers by moving the king from G5 to F6, while our hero slides the knight across the board, from E5 to F7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 10

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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