Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's bishop on E7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
Rat's pawn advances from A5 to A4. our hero advances the pawn from E2 to E3, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F4, leaving F2 behind.
Rat moves the pawn from G4 to F3 and topples our hero's pawn.
our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Rat brings the king to E6. From F2 to F3, our hero's king swallows Rat's pawn.
Rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H4. Rat's pawn reaches G4 and threatens our hero's king.
From F3 to G4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to C3; then our hero's pawn takes H5, leaving H4 behind. Rat gives check with the knight on F6.
our hero slides the king across the board, from G4 to G5, and with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to H6, while rat's king advances from E6 to F7.
our hero advances the pawn from H6 to H7, and rat sets the king on G7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F7. From H8 to C3, our hero's queen swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6. A clean strike: our hero's queen topples the pawn on C6.
Rat gives check with the knight on H7.
With a steady hand, our hero brings the king to F5, and rat's king advances from F7 to F8. A clean strike: our hero's queen topples the pawn on C7.
Rat sets the knight on F6, watching every square. By taking the pawn on E7, our hero drives Rat into check.
From the dark, Rat pushes the king to E8. Check: our hero tightens the net by bringing the queen to C6.
Rat advances to E7 and claims our bishop.
By taking the knight on F6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from A4 to A3.
our hero advances the pawn from E5 to E6, and rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the pawn on E7.
Rat's pawn crowns on A1 and a hostile bishop is born.
From F6 to A1, our hero's queen swallows Rat's bishop.
Rat moves the king from E8 to E7 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on E6.
Rat's king advances from F7 to G7. From F6, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to H8; then our hero's king takes F6, leaving F5 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.