Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from G5 to H5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from H4 to H5. Rat advances to H5 and claims our pawn.

With a steady hand, our hero brings the pawn to G3, and rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F4, while rat sets the pawn on H4, watching every square.

From G3 to H4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to H5; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to F7. Rat advances to B2 and claims our pawn.

Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to F5.

From the dark, Rat pushes the king to D6. our hero gives check with the queen on D3.

Rat answers by moving the king from D6 to E5. From E3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F6. By taking the pawn on C3, our hero drives Rat into check.

Rat's king advances from F6 to G6. A clean strike: our hero's queen topples the pawn on B2.

Rat sets the pawn on G3, watching every square, and right after that without hurry or fear, our hero places the queen on D4. From the dark, Rat pushes the pawn to C5; then our hero's queen takes G1, leaving D4 behind.

Rat answers by moving the pawn from C7 to C6. From G1 to C5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H6. From G5, our hero's queen forces Rat to defend.

Rat's king advances from H6 to H7. By taking the knight on H5, our hero drives Rat into check.

Rat sets the king on G8, watching every square. our hero gives check with the queen on G5.

From the dark, Rat pushes the king to F8. From H6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to E8. By taking the pawn on C6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to G2, and rat's king advances from F8 to E8.

A clean strike: our hero's queen topples the pawn on G3.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the king to E8.

By taking the pawn on A4, our hero drives Rat into check.

Rat answers by moving the king from E8 to F7. From F4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from E7 to E6.

our hero advances the pawn from H5 to H6, and rat sets the pawn on E5, watching every square. A clean strike: our hero's queen topples the pawn on E5.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to F5.

Rat moves the king from H7 to H6 and topples our hero's pawn.

our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from G7 to G8.

our hero advances the pawn from A5 to A6, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G8. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from G8 to G7, and right after that our hero slides the queen across the board, from A8 to E4. With dungeon cunning, Rat brings the king to H8.

our hero gives check with the queen on H5.

Rat's king advances from H8 to G7. our hero advances the queen from E4 to F4, and rat sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to G4.

From the dark, Rat pushes the king to H8. And it is checkmate: our hero ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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