Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its knight from E4 to C3 and topples our hero's pawn!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to E5.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to E4; then rat's knight advances from D5 to F4. our hero advances the pawn from G4 to G5, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the knight from F4 to E6, and our hero slides the pawn across the board, from C5 to C6. A cruel blow: Rat's knight captures our hero's pawn on G5.

With a steady hand, our hero brings the pawn to G4. Rat's knight falls on E4 and tears the pawn from our hero.

our hero advances the king from E1 to E2; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C3.

Rat gives check with the knight on G3.

our hero's king takes F2, leaving E2 behind. Rat's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from F2 to F3. Rat's knight falls on C3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to F4. Rat gives check with the knight on D5.

our hero advances the king from F4 to G5, and right after that rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from G5 to G6.

Check from Rat: the knight plants itself on E7.

our hero's king takes G7, leaving G6 behind. Rat's king falls on E5 and tears the pawn from our hero.

our hero slides the king across the board, from G7 to F7. A cruel blow: Rat's knight captures our hero's pawn on C6.

With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from C4 to C3. our hero advances the pawn from G5 to G6; then rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C2. our hero's pawn crowns on G8 and becomes a queen.

On C1, Rat promotes and gains a reinforcing queen.

our hero slides the queen across the board, from G8 to C8. Rat gives check with the queen on C4.

With a steady hand, our hero brings the king to E8. Rat's edge falls on G8 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
52
How it ended
checkmate
Captures (hero / opponent)
5 / 5
Material captured (hero / opponent)
5 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (52 moves) lasted longer than 35% of the games on this floor.

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