Battle chronicle
The duel begins: our hero against Slug on floor 2.
A cruel blow: Slug's pawn captures our hero's queen on B3.
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero advances the pawn from H2 to H4; then slug sets the pawn on B2, watching every square. our hero claims the enemy pawn by landing on B2.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero captures the enemy bishop: the king leaps from E1 to D2.
Slug answers by moving the knight from F6 to D7, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the pawn to H6; then slug's king advances from E8 to F8. our hero advances the pawn from H6 to H7, and right after that slug sets the pawn on D5, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Slug pushes the king to E7, while our hero's queen takes H5, leaving H8 behind. Slug answers by moving the king from E7 to E8.
our hero captures the enemy pawn: the queen leaps from H5 to G4.
With dungeon cunning, Slug brings the pawn to C4. Check: our hero tightens the net by bringing the queen to G8.
Slug's knight advances from D7 to F8. our hero advances the queen from G8 to G7; then slug sets the pawn on B3, watching every square.
Without hurry or fear, our hero places the queen on C3. From the dark, Slug pushes the knight to D7. our hero captures the enemy pawn: the queen leaps from C3 to B3.
A cruel blow: Slug's pawn captures our hero's queen on B3.
our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Slug brings the knight to F8. With a steady hand, our hero brings the pawn to B4; then slug's king advances from E8 to E7.
our hero advances the pawn from B4 to B5, and right after that slug sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Slug pushes the king to C5, while our hero's bishop takes G7, leaving B2 behind. Slug answers by moving the knight from F8 to G6, and our hero slides the pawn across the board, from G4 to G5.
Slug's pawn reaches E3 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Slug's king falls on B5 and tears the pawn from our hero.
our hero advances the bishop from G7 to D4; then slug sets the knight on H4, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Slug pushes the king to A4, and our hero's bishop takes B2, leaving D4 behind. Check from Slug: the knight plants itself on F5.
our hero slides the king across the board, from E3 to F4, and right after that with dungeon cunning, Slug brings the king to B3. With a steady hand, our hero brings the bishop to C1; then slug's knight advances from F5 to E7.
our hero advances the king from F4 to E5, and right after that slug sets the king on C2, watching every square. Without hurry or fear, our hero places the bishop on E3.
From the dark, Slug pushes the pawn to B5, while our hero's bishop takes C5, leaving E3 behind. Slug answers by moving the king from C2 to C3.
our hero captures the enemy knight: the bishop leaps from C5 to E7.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the bishop to C5, and right after that slug's pawn advances from D4 to D3.
our hero advances the bishop from C5 to E3; then slug sets the pawn on D2, watching every square. our hero gives check with the bishop on D4.
From the dark, Slug pushes the king to C2, and our hero's king takes F6, leaving E5 behind. On D1, Slug promotes and gains a reinforcing knight.
our hero claims the enemy pawn by landing on F7.
With dungeon cunning, Slug brings the king to B3. With a steady hand, our hero brings the bishop to C5; then slug's king advances from B3 to A2.
our hero advances the pawn from G5 to G6, and right after that slug sets the knight on B2, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the knight from B2 to A4, and our hero slides the bishop across the board, from C5 to D6. With dungeon cunning, Slug brings the king to B2.
our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from B2 to A2. our hero gives check with the queen on G2.
Slug sets the king on B1, watching every square, while without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the knight to C3, and our hero's bishop takes E5, leaving D6 behind.
A cruel blow: Slug's knight captures our hero's pawn on B5.
our hero slides the queen across the board, from G2 to B7, and right after that with dungeon cunning, Slug brings the king to C1. From C6, our hero's queen forces Slug to defend.
Slug's king advances from C1 to D2. our hero claims the enemy knight by landing on B5.
Slug sets the king on C1, watching every square. our hero gives check with the bishop on F4.
From the dark, Slug pushes the king to D1. From D3, our hero's queen forces Slug to defend.
Slug answers by moving the king from D1 to E1. our hero delivers the final mate from G3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 23 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 16 / 12
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 89% of the games on this floor.