Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on F2.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
From the dark, Slug pushes the knight to H1. From A8, our hero's rook forces Slug to defend.
Slug answers by moving the king from E8 to F7, and our hero slides the rook across the board, from A8 to C8. With dungeon cunning, Slug brings the bishop to B4.
our hero gives check with the rook on F8.
Slug's king advances from F7 to G6. our hero advances the rook from F8 to E8.
A cruel blow: Slug's king captures our hero's bishop on H6.
our hero claims the enemy pawn by landing on E7.
Slug's knight falls on F2 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from E1 to F2.
Slug answers by moving the pawn from E5 to E4. our hero claims the enemy pawn by landing on D7.
With dungeon cunning, Slug brings the bishop to A3. With a steady hand, our hero brings the king to G3; then slug's king advances from H6 to H5.
our hero advances the pawn from H2 to H3, and right after that slug sets the king on G5, watching every square. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
From the dark, Slug pushes the bishop to C1, while our hero's rook takes E7, leaving D7 behind. Slug answers by moving the bishop from C1 to E3.
our hero captures the enemy pawn: the rook leaps from E7 to E6.
With dungeon cunning, Slug brings the bishop to B6. our hero claims the enemy bishop by landing on B6.
Slug's pawn advances from E4 to E3. our hero advances the rook from B6 to E6; then slug sets the pawn on H5, watching every square.
our hero claims the enemy pawn by landing on H5.
Slug's king falls on H5 and tears the pawn from our hero.
From E5, our hero's rook forces Slug to defend.
Slug answers by moving the king from H5 to H6, while our hero slides the king across the board, from G3 to F3. With dungeon cunning, Slug brings the king to G6.
our hero captures the enemy pawn: the king leaps from F3 to E3.
Slug's king advances from G6 to H7. our hero advances the rook from E5 to C5, and right after that slug sets the king on H8, watching every square.
our hero captures the enemy pawn: the rook leaps from C5 to C3.
From the dark, Slug pushes the king to G7. our hero gives check with the rook on C7.
Slug answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the pawn to C4, and right after that slug's king advances from F5 to E5. our hero advances the pawn from C4 to C5; then slug sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the king to E6, and our hero's rook takes C8, leaving C7 behind.
Slug answers by moving the king from E6 to E7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the king to F7.
With a steady hand, our hero brings the rook to B8; then slug's king advances from F7 to G7. our hero's pawn crowns on C8 and becomes a queen.
Slug sets the king on G6, watching every square. our hero gives check with the queen on G8.
From the dark, Slug pushes the king to H6. From B6, our hero's rook forces Slug to defend.
Slug answers by moving the king from H6 to H5, and our hero slides the queen across the board, from G8 to G1. With dungeon cunning, Slug brings the king to H4.
our hero gives check with the queen on H1.
Slug's king advances from H4 to G4. From B4, our hero's rook forces Slug to defend.
Slug sets the king on F5, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the king to G4.
our hero gives check with the queen on G1.
Slug answers by moving the king from G4 to F5. From B5, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to F6. Check: our hero tightens the net by bringing the queen to F1.
Slug's king advances from F6 to G7. our hero gives check with the rook on B7.
Slug sets the king on G6, watching every square. From D3, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G5, while our hero's king takes E4, leaving D4 behind. Slug answers by moving the king from G5 to F6.
our hero gives check with the queen on F3.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to F4, and right after that slug's king advances from G6 to H6.
our hero advances the queen from F3 to G4.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.