Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug moves its queen from E5 to B8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to E2.
Slug's bishop reaches F3 and threatens our hero's king.
our hero advances the king from E2 to E3. On C1, Slug promotes and gains a reinforcing knight.
our hero captures the enemy knight: the rook leaps from A1 to C1.
From the dark, Slug pushes the king to E7, while our hero's rook takes F1, leaving C1 behind. Slug answers by moving the king from E7 to F8, and our hero slides the rook across the board, from F1 to F2.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the rook to C2, and right after that slug's king advances from F8 to E7.
our hero advances the rook from C2 to D2; then slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the rook on D5.
From the dark, Slug pushes the bishop to H1, and our hero's king takes D3, leaving E3 behind. Slug gives check with the pawn on C4.
our hero claims the enemy pawn by landing on C4.
After toppling the rook on D5, Slug threatens our hero's king.
our hero captures the enemy bishop: the king leaps from C4 to D5.
Slug's king advances from E7 to F7. our hero claims the enemy pawn by landing on D6.
Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the king to E7.
our hero claims the enemy pawn by landing on B6.
Slug answers by moving the pawn from F6 to F5, and our hero slides the king across the board, from B6 to B5. With dungeon cunning, Slug brings the pawn to F4.
our hero claims the enemy pawn by landing on B4.
Slug's king advances from E7 to F8. our hero advances the king from B4 to C3; then slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to F7, and our hero's king takes E2, leaving D2 behind.
Slug answers by moving the pawn from G3 to G2, while our hero slides the king across the board, from E2 to F2. With dungeon cunning, Slug brings the pawn to F3.
our hero captures the enemy pawn: the king leaps from F2 to F3.
On G1, Slug promotes and gains a reinforcing queen.
our hero advances the king from F3 to E2, and right after that slug sets the queen on G3, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the queen to B8, while our hero's king takes C2, leaving D2 behind. Slug answers by moving the queen from B8 to G8, and our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Slug brings the queen to F8. With a steady hand, our hero brings the king to C3, and right after that slug's queen advances from F8 to A8.
our hero advances the pawn from B4 to B5; then slug sets the king on E8, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the queen to D8, and our hero's king takes C5, leaving C4 behind. Slug answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from B5 to B6.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to C6; then slug's queen advances from D8 to D2.
our hero advances the pawn from B6 to B7, and right after that slug sets the queen on D8, watching every square. Without hurry or fear, our hero places the king on B5.
Slug gives check with the queen on D7.
our hero's king takes B6, leaving B5 behind. Slug's queen reaches D4 and threatens our hero's king.
our hero slides the king across the board, from B6 to A6; then with dungeon cunning, Slug brings the queen to E5. With a steady hand, our hero brings the king to A7, and right after that slug's king advances from E7 to F8.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on G7, watching every square. our hero gives check with the queen on B7.
From the dark, Slug pushes the king to G8. From B8, our hero's queen forces Slug to defend.
After toppling the queen on B8, Slug threatens our hero's king.
our hero claims the enemy queen by landing on B8.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 81
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 14
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 77% of the games on this floor.