Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the pawn leaps from H4 to G5 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3, and with dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the pawn to C3, while bat's king advances from E8 to D7.
our hero advances the pawn from D2 to D4. Bat moves the pawn from E5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Bat advances to D4 and claims our pawn.
our hero's pawn takes E3, leaving E2 behind. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the rook from D4 to D5, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Bat brings the rook to G5, and with a steady hand, our hero brings the pawn to G4.
Bat's pawn advances from B6 to B5, while our hero advances the pawn from H2 to H4. Bat sets the pawn on B4, watching every square.
From H4 to G5, our hero's pawn swallows Bat's rook.
From the dark, Bat pushes the king to E6. A clean strike: our hero's pawn topples the pawn on H6.
Bat answers by moving the pawn from B7 to B6, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the pawn to B5.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's pawn advances from B4 to B3. From A2 to B3, our hero's pawn swallows Bat's pawn.
Bat sets the king on F7, watching every square. A clean strike: our hero's rook topples the pawn on A3.
From the dark, Bat pushes the pawn to D5. our hero's rook takes A5, leaving A3 behind.
Bat moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on B5.
our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to E7. From F3 to E4, our hero's pawn swallows Bat's pawn.
Bat's king advances from E7 to E6, and right after that our hero advances the queen from H8 to F8. Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on G5.
From the dark, Bat pushes the king to C7, and right after that our hero's pawn takes G6, leaving G5 behind. Bat answers by moving the king from C7 to C6.
our hero gives check with the queen on E8.
With dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the pawn to G7, and bat's king advances from D6 to C7.
Promotion: on G8, our hero turns a pawn into a queen.
Bat sets the king on D6, watching every square. our hero gives check with the queen on G6.
From the dark, Bat pushes the king to C7; then our hero's rook takes B6, leaving B5 behind.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 3
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 47% of 658 finished games (312 wins, 93 losses, 253 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.