Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the king leaps from B7 to B6 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the rook to D4; then our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the rook from D4 to B4. From F3 to E5, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to B5. With a steady hand, our hero brings the knight to G6, while bat's pawn advances from E4 to E3.
our hero advances the knight from G6 to F4, and bat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on D3.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to D7. By taking the pawn on C5, our hero drives Bat into check.
Bat moves the pawn from B6 to C5 and topples our hero's knight.
our hero slides the king across the board, from E2 to D3. Bat's pawn reaches C4 and threatens our hero's king.
From D3 to C4, our hero's king swallows Bat's pawn.
Bat's rook advances from B5 to B1, while our hero advances the king from C4 to C3. Bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on C4. Bat's pawn reaches D5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on D5.
Bat answers by moving the rook from B1 to B4, and our hero slides the king across the board, from D5 to C5. With dungeon cunning, Bat brings the rook to F4, while with a steady hand, our hero brings the king to B6.
Bat's rook reaches F6 and threatens our hero's king.
From B6 to B7, our hero's king swallows Bat's pawn.
Check from Bat: the rook plants itself on B6.
A clean strike: our hero's king topples the rook on B6.
From the dark, Bat pushes the pawn to H5. our hero's king takes B5, leaving B6 behind; then bat answers by moving the king from E7 to D6.
our hero slides the king across the board, from B5 to B4. With dungeon cunning, Bat brings the pawn to H4. From B4 to A3, our hero's king swallows Bat's pawn.
Bat's king advances from D6 to C5, while our hero advances the king from A3 to B3. Bat sets the king on D4, watching every square.
Without hurry or fear, our hero places the king on C2; then from the dark, Bat pushes the king to C4. our hero's king takes D2, leaving C2 behind, and right after that bat answers by moving the pawn from H4 to H3.
our hero slides the king across the board, from D2 to E2. With dungeon cunning, Bat brings the king to D4, while with a steady hand, our hero brings the king to F2.
Bat's king advances from D4 to E4, and our hero advances the king from F2 to G1. Bat sets the king on F3, watching every square.
Without hurry or fear, our hero places the king on H2. From the shadows, Backstab. Bat loses a piece to our hero's blade.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 47 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 2
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.