Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the knight leaps from G1 to H3 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Bat brings the pawn to A3. From F3 to E4, our hero's pawn swallows Bat's pawn.

Bat's rook advances from H6 to H3. A clean strike: our hero's knight topples the rook on H3.

Bat sets the pawn on B5, watching every square. From C1 to A3, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on D5.

Bat answers by moving the knight from B7 to C5, and right after that our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Bat brings the pawn to E4.

A clean strike: our hero's bishop topples the knight on C5.

Bat's pawn advances from A7 to A5. From C5 to D6, our hero's bishop swallows Bat's pawn.

Bat sets the pawn on B4, watching every square; then without hurry or fear, our hero places the bishop on C7. From the dark, Bat pushes the king to D7.

From C7 to A5, our hero's bishop swallows Bat's pawn.

Bat answers by moving the pawn from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.

With dungeon cunning, Bat brings the king to E7. From B3 to C4, our hero's pawn swallows Bat's pawn.

Bat's king advances from E7 to D6. By taking the pawn on E4, our hero drives Bat into check.

Bat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the king to F5; then our hero's knight takes H7, leaving G5 behind.

Bat answers by moving the king from F5 to F4, and right after that our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Bat brings the king to F5.

With a steady hand, our hero brings the pawn to D7, while bat's king advances from F5 to G6. our hero gives check with the knight on F8.

Bat sets the king on H6, watching every square. Promotion: on D8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to G7, and right after that our hero's bishop takes B4, leaving A5 behind. Bat answers by moving the king from G7 to H8.

our hero gives check with the bishop on C3.

With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the queen to E7.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 59 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 23% of the games on this floor.

More from floor 4