Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero's knight takes H3, leaving G1 behind. Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the knight across the board, from H3 to G1.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to E3, while bat's king advances from D7 to E6.

our hero advances the knight from G1 to E2, and bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the knight on G3.

From the dark, Bat pushes the rook to D3. From C2 to D3, our hero's pawn swallows Bat's rook.

Bat answers by moving the pawn from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.

With dungeon cunning, Bat brings the king to D7. From B3 to A4, our hero's pawn swallows Bat's pawn.

Bat's king advances from D7 to E7. A clean strike: our hero's knight topples the pawn on E4.

Bat sets the pawn on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Bat pushes the pawn to D5.

A clean strike: our hero's knight topples the pawn on C5.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the pawn from H5 to H4, and our hero slides the knight across the board, from C5 to E4. With dungeon cunning, Bat brings the king to E6.

From G5, our hero's knight forces Bat to defend.

Bat's king advances from E6 to E7, and our hero advances the pawn from G2 to G3. Bat sets the king on E8, watching every square.

A clean strike: our hero's pawn topples the pawn on H4.

From the dark, Bat pushes the king to E7. our hero's pawn takes H5, leaving H4 behind; then bat answers by moving the king from E7 to D8.

our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to C7, and with a steady hand, our hero brings the pawn to H7.

Bat's king advances from C7 to B6. Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the queen on H7.

Bat moves the pawn from E5 to D4 and topples our hero's pawn.

our hero's queen takes E4, leaving H7 behind, and right after that bat answers by moving the king from A7 to A6. From E4 to D4, our hero's queen swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B6. Check: our hero tightens the net by bringing the queen to C4.

Bat's king advances from A6 to A7, and our hero advances the queen from C4 to B5. Bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the knight on E6, and right after that from the dark, Bat pushes the king to B8. By taking the pawn on B6, our hero drives Bat into check.

Bat answers by moving the king from B8 to A8, while our hero slides the knight across the board, from E6 to C5.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 5
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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