Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's bishop lands on H6 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to D8.

A clean strike: our hero's bishop topples the rook on H6.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the bishop across the board, from H6 to C1. With dungeon cunning, Bat brings the pawn to D4.

A clean strike: our hero's bishop topples the pawn on A3.

Bat's pawn advances from B6 to B5. our hero advances the knight from G1 to E2, and bat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the knight on G3. From the dark, Bat pushes the pawn to A5, and right after that our hero's bishop takes C1, leaving A3 behind.

Bat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Bat brings the pawn to A4.

With a steady hand, our hero brings the pawn to H5, and bat's king advances from E8 to E7. our hero advances the pawn from H5 to H6, while bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the king to G7; then our hero's king takes E2, leaving E1 behind.

Bat answers by moving the pawn from A4 to A3. From C1 to A3, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the knight to F5, while bat's pawn advances from B5 to B4.

our hero advances the bishop from A3 to C1, and bat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the knight on H6.

From the dark, Bat pushes the knight to A5, and right after that our hero's knight takes F5, leaving H6 behind. Bat answers by moving the knight from A5 to B3; then our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the knight to E7, and bat's king advances from H8 to G7.

A clean strike: our hero's knight topples the pawn on D5.

Bat sets the knight on D2, watching every square, and right after that without hurry or fear, our hero places the knight on F6. From the dark, Bat pushes the knight to C4; then our hero's bishop takes A1, leaving B2 behind.

Bat answers by moving the knight from C4 to D2. By taking the pawn on E4, our hero drives Bat into check.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat moves the king from G7 to H7 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on C5.

Bat's king advances from H7 to H6. From E2 to E3, our hero's king swallows Bat's pawn.

Bat's knight reaches C4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D3, and right after that from the dark, Bat pushes the knight to A3. our hero's bishop takes B2, leaving A1 behind; then bat answers by moving the knight from A3 to B5.

our hero slides the king across the board, from D3 to C4. With dungeon cunning, Bat brings the king to G6. From C4 to B5, our hero's king swallows Bat's knight.

Bat's pawn advances from B4 to B3, while our hero advances the king from B5 to B4. Bat sets the king on H5, watching every square.

From B4 to B3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the king to H4. our hero's king takes C3, leaving B3 behind, and right after that bat answers by moving the king from H4 to H3.

our hero slides the knight across the board, from C5 to D3. With dungeon cunning, Bat brings the king to H4, while with a steady hand, our hero brings the king to D2.

Bat's king advances from H4 to H3, and our hero advances the bishop from B2 to D4. Bat sets the king on H2, watching every square.

Without hurry or fear, our hero places the bishop on F2, and right after that from the dark, Bat pushes the king to H3. our hero's king takes E3, leaving D2 behind; then bat answers by moving the king from H3 to G4.

our hero gives check with the knight on E5.

With dungeon cunning, Bat brings the king to G5, and with a steady hand, our hero brings the king to E4. Bat's king advances from G5 to F6, while our hero advances the bishop from F2 to C5.

Bat sets the king on G7, watching every square. Without hurry or fear, our hero places the bishop on E7; then from the dark, Bat pushes the king to G8.

our hero's king takes F5, leaving E4 behind, and right after that bat answers by moving the king from G8 to G7. our hero slides the king across the board, from F5 to E6.

With dungeon cunning, Bat brings the king to H7, while with a steady hand, our hero brings the king to F6. Bat's king advances from H7 to G8, and our hero advances the knight from E5 to G4.

Bat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on F7, and right after that from the dark, Bat pushes the king to H8.

our hero's knight takes E5, leaving G4 behind; then bat answers by moving the king from H8 to H7. our hero slides the knight across the board, from E5 to G4.

With dungeon cunning, Bat brings the king to H8, and with a steady hand, our hero brings the king to F6. Bat's king advances from H8 to G8, while our hero advances the king from F6 to G6.

Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on H6; then from the dark, Bat pushes the king to G8.

Check: our hero tightens the net by bringing the knight to F6.

Bat answers by moving the king from G8 to F7, and our hero slides the king across the board, from H6 to G5. With dungeon cunning, Bat brings the king to E6, while with a steady hand, our hero brings the bishop to F8.

Bat's king advances from E6 to E5, and our hero advances the king from G5 to G6. Bat sets the king on F4, watching every square.

our hero gives check with the knight on D5.

From the dark, Bat pushes the king to G3. our hero's king takes F5, leaving G6 behind; then bat answers by moving the king from G3 to F3.

our hero slides the bishop across the board, from F8 to D6. With dungeon cunning, Bat brings the king to E2. our hero gives check with the knight on F4.

Bat's king advances from E2 to E1, while our hero advances the bishop from D6 to E5. Bat sets the king on F2, watching every square.

Check: our hero tightens the net by bringing the bishop to D4.

From the dark, Bat pushes the king to F3. our hero's bishop takes E5, leaving D4 behind, and right after that bat answers by moving the king from F3 to F2.

From D4, our hero's bishop forces Bat to defend.

With dungeon cunning, Bat brings the king to E1, while with a steady hand, our hero brings the bishop to E3. Bat's king advances from E1 to D1, and our hero advances the king from F5 to E4.

Bat sets the king on E1, watching every square. Without hurry or fear, our hero places the king on D3, and right after that from the dark, Bat pushes the king to F1.

our hero's king takes D2, leaving D3 behind.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 49 s
Moves
133
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 1
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.

This game (133 moves) lasted longer than 98% of the games on this floor.

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