Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the pawn leaps from G7 to H8 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the rook to H4; then our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the rook to H8.
With a steady hand, our hero brings the pawn to G7, while bat's king advances from E8 to F7. Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the pawn on A6, watching every square. A clean strike: our hero's bishop topples the pawn on E3.
From the dark, Bat pushes the king to G6, and right after that our hero's knight takes H3, leaving G1 behind. Bat answers by moving the king from G6 to F5.
Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Bat brings the king to E6. our hero gives check with the knight on G5.
Bat's king advances from E6 to D7. our hero advances the knight from G5 to H7, while bat sets the king on C6, watching every square.
Check: our hero tightens the net by bringing the queen to C8.
From the dark, Bat pushes the king to B5; then our hero's knight takes G5, leaving H7 behind. Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the knight across the board, from G5 to F7.
With dungeon cunning, Bat brings the king to A5. A clean strike: our hero's knight topples the pawn on D6.
Bat's pawn advances from E5 to E4. By taking the knight on B7, our hero drives Bat into check.
Bat sets the king on B4, watching every square. From D2, our hero's bishop forces Bat to defend.
From the dark, Bat pushes the king to B5. our hero delivers the final mate from D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 14% of the games on this floor.