Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's knight lands on A4 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero's knight takes H3, leaving G1 behind. Bat answers by moving the pawn from A4 to A3.
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Bat brings the rook to D4. With a steady hand, our hero brings the knight to G1, and bat's rook advances from D4 to A4.
our hero advances the pawn from E2 to E3, while bat sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Bat pushes the king to G6; then our hero's knight takes C3, leaving E2 behind. Bat answers by moving the king from G6 to G5.
From C3 to A4, our hero's knight swallows Bat's rook.
With dungeon cunning, Bat brings the king to F5. A clean strike: our hero's knight topples the pawn on B6.
Bat's king advances from F5 to G6. our hero advances the knight from B6 to C4, and bat sets the king on H5, watching every square.
A clean strike: our hero's knight topples the pawn on D6.
From the dark, Bat pushes the king to H4. From D6 to B7, our hero's knight swallows Bat's pawn.
Bat answers by moving the king from H4 to H5. A clean strike: our hero's knight topples the pawn on C5.
With dungeon cunning, Bat brings the king to G4. From C5 to E4, our hero's knight swallows Bat's pawn.
Bat's king advances from G4 to H5. our hero gives check with the knight on F6.
Bat sets the king on G5, watching every square. From H7, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to H5; then our hero's knight takes F8, leaving H7 behind. Bat answers by moving the king from H5 to H4.
our hero gives check with the knight on G6.
With dungeon cunning, Bat brings the king to H5. A clean strike: our hero's knight topples the pawn on E5.
Bat's king advances from H5 to H4. Check: our hero tightens the net by bringing the knight to F3.
Bat sets the king on H5, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to G6, and right after that our hero's pawn takes E5, leaving E4 behind.
Bat answers by moving the king from G6 to F5; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the pawn to H4, and bat's king advances from G6 to G7. our hero advances the pawn from H4 to H5, while bat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Bat pushes the king to G7; then our hero's pawn takes G4, leaving G3 behind.
Bat answers by moving the king from G7 to H7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to H8.
With a steady hand, our hero brings the pawn to G6. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's king advances from H8 to G8, and our hero advances the knight from F3 to G5. Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Bat pushes the king to G8. our hero's pawn takes E7, leaving E6 behind; then bat answers by moving the king from G8 to G7.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to H6, and with a steady hand, our hero brings the queen to E5. Bat moves the king from H6 to H5 and topples our hero's pawn.
Check: our hero tightens the net by bringing the knight to E6.
Bat sets the king on H4, watching every square. our hero gives check with the queen on G5.
From the dark, Bat pushes the king to H3. From F4, our hero's knight forces Bat to defend.
Bat answers by moving the king from H3 to H2. our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 653 finished games (311 wins, 92 losses, 250 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.