Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the rook leaps from B1 to C1 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the pawn to F3, and right after that bat's rook advances from D5 to D4.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Bat sets the rook on C4, watching every square, while without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the pawn to B5.
our hero captures the enemy rook: the pawn leaps from D3 to C4.
Bat answers by moving the pawn from B5 to B4, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to C3; then bat's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on B4.
Bat sets the pawn on B5, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Bat pushes the king to E7, while our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from E7 to D8.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to H6, and right after that bat's king advances from E7 to F8.
our hero advances the pawn from H6 to H7. A cruel blow: Bat's pawn captures our hero's pawn on B4.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Bat pushes the king to E7. our hero gives check with the queen on G7.
Bat answers by moving the king from E7 to E6, while our hero slides the queen across the board, from G7 to B7. With dungeon cunning, Bat brings the pawn to B3.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Bat's king advances from E6 to F6. our hero advances the queen from B7 to D5, and right after that bat sets the pawn on B2, watching every square.
Without hurry or fear, our hero places the rook on B1. On C1, Bat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
Bat answers by moving the king from F6 to G6. our hero captures the pawn on D6 and leaves Bat in check.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the rook to C8, and right after that bat's king advances from H7 to G7.
our hero captures the pawn on E5 and leaves Bat in check.
Bat sets the king on G6, watching every square, while without hurry or fear, our hero places the queen on F4. From the dark, Bat pushes the king to H7.
From H4, our hero's queen forces Bat to defend.
Bat answers by moving the king from H7 to G7, while our hero slides the knight across the board, from F3 to E5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 4
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 47% of 657 finished games (312 wins, 93 losses, 252 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.