Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on D2.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the rook from D5 to D3; then our hero slides the king across the board, from E1 to E2.
Bat gives check with the rook on D2.
From E2 to D2, our hero's king swallows Bat's rook.
Bat's pawn advances from B6 to B5. our hero advances the king from D2 to E3, while bat sets the pawn on B6, watching every square.
From E3 to E4, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3; then our hero's king takes D3, leaving E4 behind. Bat answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from D3 to C2.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to B2, while bat's king advances from E8 to E7.
From B2 to A2, our hero's king swallows Bat's pawn.
Bat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the king on B2. Check from Bat: the pawn plants itself on C3.
From B2 to C3, our hero's king swallows Bat's pawn.
Bat gives check with the pawn on B4.
A clean strike: our hero's king topples the pawn on B4.
With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to C3, and bat's king advances from F8 to E7.
our hero advances the king from C3 to D4. our hero activates Backstab and silently removes a threat from Bat.
Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E4; then from the dark, Bat pushes the pawn to B5.
our hero's king takes D4, leaving E4 behind, and right after that bat answers by moving the king from D7 to E8. our hero slides the king across the board, from D4 to D5.
our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the king to C5, and bat's pawn advances from H6 to H5.
From G4 to H5, our hero's pawn swallows Bat's pawn.
Bat sets the king on G7, watching every square. A clean strike: our hero's king topples the pawn on B5.
From the dark, Bat pushes the king to H7; then our hero's king takes C5, leaving B5 behind. Bat answers by moving the king from H7 to H8.
our hero slides the king across the board, from C5 to D6, and with dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to H6, while bat's king advances from G8 to H7.
our hero advances the king from D6 to E6. Bat advances to H6 and claims our pawn.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 48
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 2
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 47% of 657 finished games (312 wins, 93 losses, 252 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 31% of the games on this floor.