Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat moves its king from E6 to D7 and topples our hero's queen!

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G4; then with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to G5, and right after that bat's rook advances from H6 to H7.

our hero advances the pawn from G5 to G6. Check from Bat: the rook plants itself on H1.

Without hurry or fear, our hero places the king on F2. Bat gives check with the pawn on E3.

our hero captures the enemy pawn: the king leaps from F2 to E3.

Bat answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to E6.

our hero's pawn crowns on G8 and becomes a queen.

Bat's king advances from E6 to E7. our hero advances the queen from G8 to G2. Bat's rook reaches E1 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the rook to B1. our hero claims the enemy pawn by landing on D5.

Bat answers by moving the rook from B1 to H1. our hero captures the enemy rook: the queen leaps from D5 to H1.

With dungeon cunning, Bat brings the knight to D8. our hero gives check with the queen on H7.

Bat's king advances from E7 to E6. our hero captures the enemy pawn: the queen leaps from H7 to A7.

Bat sets the pawn on B5, watching every square, while without hurry or fear, our hero places the queen on A5. From the dark, Bat pushes the king to D7.

our hero captures the pawn on B5 and leaves Bat in check.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the king from D7 to E6. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the knight to F7. Check: our hero tightens the net by bringing the queen to D7.

A cruel blow: Bat's king captures our hero's queen on D7.

our hero advances the king from D2 to D3, and bat sets the knight on H6, watching every square. Without hurry or fear, our hero places the king on E4, while from the dark, Bat pushes the king to C6.

our hero's king takes F3, leaving E4 behind. Bat's pawn reaches E4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F3 to E4.

With dungeon cunning, Bat brings the knight to F7, and right after that with a steady hand, our hero brings the king to D4. Bat's knight advances from F7 to G5; then our hero advances the king from D4 to E3.

Bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on F4, and from the dark, Bat pushes the king to D7.

our hero captures the enemy knight: the king leaps from F4 to G5.

Bat answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from G5 to F5. With dungeon cunning, Bat brings the king to C5; then with a steady hand, our hero brings the king to E5.

Bat's pawn advances from D5 to D4, and right after that our hero advances the king from E5 to E6. Bat sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on E5, while from the dark, Bat pushes the pawn to D3. our hero's king takes E4, leaving E5 behind, and bat answers by moving the pawn from D3 to D2.

our hero slides the king across the board, from E4 to E3. On D1, Bat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2. Bat's king advances from B4 to A4; then our hero advances the king from F2 to E3.

Bat sets the queen on D8, watching every square. Without hurry or fear, our hero places the king on E4, and from the dark, Bat pushes the queen to G8.

our hero's king takes D4, leaving E4 behind. Bat's queen reaches G1 and threatens our hero's king.

our hero slides the king across the board, from D4 to C4. With dungeon cunning, Bat brings the queen to G6; then with a steady hand, our hero brings the king to C5.

Bat's queen advances from G6 to G8, and right after that our hero advances the king from C5 to D4. Bat sets the king on A5, watching every square.

Without hurry or fear, our hero places the king on C5, while from the dark, Bat pushes the queen to B3. our hero's king takes C6, leaving C5 behind.

Bat gives check with the queen on F3.

our hero slides the king across the board, from C6 to C5. Bat's queen reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to C4. Bat's queen advances from F5 to F2; then our hero advances the king from C4 to B3.

Bat sets the queen on F5, watching every square. Without hurry or fear, our hero places the king on A3, and from the dark, Bat pushes the queen to F6.

our hero's king takes B3, leaving A3 behind, while bat answers by moving the queen from F6 to G6. our hero slides the king across the board, from B3 to A3.

With dungeon cunning, Bat brings the queen to F5; then with a steady hand, our hero brings the king to B3. Bat's queen advances from F5 to H5, and right after that our hero advances the king from B3 to C4.

Check from Bat: the queen plants itself on H4.

Without hurry or fear, our hero places the king on D5, while from the dark, Bat pushes the queen to E7. our hero's king takes C6, leaving D5 behind, and bat answers by moving the queen from E7 to G7.

our hero slides the king across the board, from C6 to D6. With dungeon cunning, Bat brings the queen to H8, and right after that with a steady hand, our hero brings the king to D7.

Bat's queen advances from H8 to H1; then our hero advances the king from D7 to D8. Bat sets the queen on F1, watching every square.

Without hurry or fear, our hero places the king on E7, and from the dark, Bat pushes the queen to F5. our hero's king takes D6, leaving E7 behind, while bat answers by moving the king from A5 to B5.

our hero slides the king across the board, from D6 to C7. Bat's queen reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to B7. Bat's queen advances from F4 to D2, and right after that our hero advances the king from B7 to A7.

Bat gives check with the queen on A5.

Without hurry or fear, our hero places the king on B7, while from the dark, Bat pushes the king to C5. our hero's king takes C8, leaving B7 behind, and bat answers by moving the queen from A5 to C3.

our hero slides the king across the board, from C8 to C7. With dungeon cunning, Bat brings the queen to D4, and right after that with a steady hand, our hero brings the king to B7.

Bat's queen reaches B2 and threatens our hero's king.

our hero advances the king from B7 to A6. Mate. Bat closes the net and our hero falls on B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
126
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 9
First capture
move 4
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 47% of 657 finished games (312 wins, 93 losses, 252 draws). Average length: 62 moves. Average game time: 2 min 32 s. Most common ending: checkmate.

This game (126 moves) lasted longer than 97% of the games on this floor.

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