Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on G7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F7, and our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from F7 to F6. our hero captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to H3.
A cruel blow: Rat's king captures our hero's pawn on G5.
our hero advances the king from E1 to F2, and right after that rat sets the pawn on C4, watching every square. Check: our hero tightens the net by bringing the pawn to H4.
From the dark, Rat pushes the king to F6, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from D7 to B6.
From G5, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to F3, and right after that rat's knight advances from B6 to D5.
our hero advances the pawn from G5 to G6; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to F7, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to F4.
Rat gives check with the knight on H5.
our hero advances the king from F4 to G5. Rat's knight falls on G7 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from H6 to G7.
From the dark, Rat pushes the pawn to E5, while our hero's king takes G6, leaving G5 behind. Rat answers by moving the pawn from C4 to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C4, and right after that rat's pawn advances from C6 to C5.
our hero advances the king from G6 to F6; then rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the king to H7, and our hero's king takes F7, leaving F6 behind. Rat answers by moving the pawn from E5 to E4.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to E8; then rat's pawn advances from E4 to E3.
our hero captures the pawn on E3 and leaves Rat in check.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H8.
our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from H8 to H7. our hero captures the enemy pawn: the queen leaps from C6 to C5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to A5, and right after that rat's king advances from H8 to H7.
our hero captures the enemy pawn: the queen leaps from A5 to A4.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to H7, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H7.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from H7 to H6. our hero advances the pawn from C3 to C4, and right after that rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to H6, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from H6 to H7, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H6.
Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from H6 to H5. our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the queen on B4. From the dark, Rat pushes the king to H5, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from H5 to G5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the pawn to A6; then rat's king advances from H5 to G5. our hero advances the pawn from A6 to A7, and right after that rat sets the king on H5, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to G5, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from G5 to H5, and our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G5 to H5.
our hero advances the pawn from A5 to A6; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to H5, and our hero's queen takes B7, leaving A8 behind. Rat answers by moving the king from H5 to G5.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to H1.
Rat's king advances from H5 to G5. our hero advances the queen from H1 to F1, and right after that rat sets the king on H5, watching every square.
Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 6 s
- Moves
- 117
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.