Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on E6 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E6, while our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the pawn from D7 to D5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Rat brings the king to F6. our hero claims the enemy pawn by landing on D5.

Rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G4; then rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on F4. Rat's pawn falls on F4 and tears the pawn from our hero.

our hero's pawn takes E3, leaving E2 behind. A cruel blow: Rat's pawn captures our hero's pawn on D5.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G5; then rat's king advances from G6 to H5.

our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to H6, while our hero's pawn takes G7, leaving G6 behind. Rat's king falls on G7 and tears the pawn from our hero.

our hero slides the pawn across the board, from F4 to F5; then with dungeon cunning, Rat brings the pawn to D4. our hero claims the enemy pawn by landing on E6.

Rat's pawn advances from A5 to A4. our hero advances the pawn from H4 to H5; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G7, and our hero's king takes E2, leaving F2 behind.

Rat answers by moving the king from G7 to G8, while our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to H7.

our hero captures the enemy pawn: the king leaps from D3 to D4.

Rat's king advances from H7 to G8. our hero advances the pawn from E6 to E7, and right after that rat sets the king on H8, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's pawn takes H6, leaving H5 behind. Rat's king falls on H6 and tears the pawn from our hero.

our hero slides the king across the board, from D4 to E4; then with dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from H7 to H8. our hero gives check with the queen on F6.

Rat sets the king on G8, watching every square. From E6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H8. our hero captures the enemy pawn: the queen leaps from E6 to C6.

Rat answers by moving the king from H8 to G8. our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C6; then rat's king advances from G7 to F7.

our hero advances the pawn from C6 to C7, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the queen on D7.

From the dark, Rat pushes the king to G6. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from G6 to H6. Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on D7.

Rat's king advances from G7 to F8. From E8, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G4.

From the dark, Rat pushes the king to F6. our hero gives check with the queen on F5.

Rat answers by moving the king from F6 to G7. From E7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to H3.

Rat's king advances from H6 to G6. our hero advances the queen from E7 to F8, and right after that rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G6 to H7. our hero gives check with the queen on F7.

With dungeon cunning, Rat brings the king to H8. Mate. our hero's queen on H5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
7 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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