Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on E4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider sets the pawn on C2, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to H5.
our hero captures the enemy pawn: the knight leaps from F3 to E5.
Spider answers by moving the pawn from G6 to G5, while our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Spider brings the knight to F6.
With a steady hand, our hero brings the knight to A3; then spider's pawn advances from C7 to C6. our hero claims the enemy pawn by landing on C2.
Spider sets the knight on G8, watching every square, and without hurry or fear, our hero places the knight on B4. From the dark, Spider pushes the king to D7.
our hero claims the enemy pawn by landing on A6.
Spider answers by moving the pawn from A4 to A3, and our hero slides the knight across the board, from A6 to B4. With dungeon cunning, Spider brings the pawn to C5.
With a steady hand, our hero brings the knight to A2, and right after that spider's king advances from D7 to D6. our hero advances the bishop from E3 to C1; then spider sets the king on E5, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Spider pushes the king to D6, and our hero's king takes E2, leaving E1 behind. Spider answers by moving the knight from G8 to F6, while our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Spider brings the king to E5. From B2, our hero's bishop forces Spider to defend.
Spider's king advances from E5 to F5. our hero advances the knight from A2 to C1, and right after that spider sets the king on E6, watching every square.
Without hurry or fear, our hero places the knight on D3. From the dark, Spider pushes the knight to G8. our hero claims the enemy knight by landing on E4.
Spider answers by moving the king from E6 to D6, and our hero slides the king across the board, from E4 to F5. With dungeon cunning, Spider brings the knight to F6.
our hero claims the enemy pawn by landing on G5.
Check from Spider: the knight plants itself on H7.
our hero advances the king from G5 to F5; then spider sets the knight on G5, watching every square. our hero claims the enemy knight by landing on G5.
From the dark, Spider pushes the king to D5, and our hero's bishop takes A3, leaving B2 behind. Spider answers by moving the pawn from C5 to C4.
From F4, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to D4. our hero captures the enemy pawn: the bishop leaps from A3 to E7.
Spider's pawn advances from C4 to C3. our hero gives check with the bishop on F6.
Spider sets the king on E3, watching every square. our hero captures the enemy pawn: the bishop leaps from F6 to C3.
From the dark, Spider pushes the king to F2, while our hero's king takes G4, leaving G5 behind. Spider answers by moving the king from F2 to F1, and our hero slides the king across the board, from G4 to F3.
With dungeon cunning, Spider brings the king to G1. With a steady hand, our hero brings the knight to H5, and right after that spider's king advances from G1 to F1.
our hero advances the bishop from C3 to D2; then spider sets the king on G1, watching every square. our hero gives check with the bishop on E3.
From the dark, Spider pushes the king to H1. From G3, our hero's knight forces Spider to defend.
Spider answers by moving the king from H1 to H2, while our hero slides the knight across the board, from G3 to E2. With dungeon cunning, Spider brings the king to H1.
With a steady hand, our hero brings the knight to F4; then spider's king advances from H1 to H2. our hero advances the knight from F4 to D3, and right after that spider sets the king on H1, watching every square.
Without hurry or fear, our hero places the bishop on F2. From the dark, Spider pushes the king to H2, while our hero's knight takes F4, leaving D3 behind.
Spider answers by moving the king from H2 to H1, and our hero slides the knight across the board, from F4 to E2. With dungeon cunning, Spider brings the king to H2.
Check: our hero tightens the net by bringing the bishop to G3.
Spider's king advances from H2 to H1. our hero advances the bishop from G3 to F2; then spider sets the king on H2, watching every square.
Without hurry or fear, our hero places the knight on C3. From the dark, Spider pushes the king to H1, and our hero's knight takes E4, leaving C3 behind.
Spider answers by moving the king from H1 to H2. our hero gives check with the bishop on G3.
With dungeon cunning, Spider brings the king to H1. From F2, our hero's knight forces Spider to defend.
Spider's king advances from H1 to G1. our hero advances the knight from F2 to E4, and right after that spider sets the king on H1, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the king to G1. From E3, our hero's bishop forces Spider to defend.
Spider answers by moving the king from G1 to H1, and our hero slides the bishop across the board, from E3 to F2. With dungeon cunning, Spider brings the king to H2.
With a steady hand, our hero brings the bishop to E1, and right after that spider's king advances from H2 to H3. our hero advances the bishop from E1 to G3.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 38 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.