Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on C1 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
Spider sets the knight on C5, watching every square. From E3 to C5, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the pawn to G5; then our hero's bishop takes E3, leaving C5 behind. Spider answers by moving the king from E8 to D7.
From E3 to G5, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D1, while spider's pawn advances from E5 to E4.
our hero advances the king from D1 to C2, and spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the bishop on H4.
From the dark, Spider pushes the pawn to A3, and right after that our hero's king takes B3, leaving C2 behind. Spider answers by moving the pawn from C6 to C5.
A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to B3, and spider's pawn advances from E4 to E3.
our hero advances the king from B3 to C2, while spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the bishop on G3.
From the dark, Spider pushes the king to D7; then our hero's bishop takes H4, leaving G3 behind. Spider answers by moving the king from D7 to D6.
our hero gives check with the bishop on G3.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the bishop to H4, while spider's pawn advances from E3 to E2.
our hero advances the king from C2 to D3, and spider sets the king on B5, watching every square. A clean strike: our hero's king topples the pawn on E2.
Check from Spider: the knight plants itself on F4.
our hero's king takes D1, leaving E2 behind. Spider answers by moving the knight from F4 to D3.
A clean strike: our hero's bishop topples the pawn on E7.
With dungeon cunning, Spider brings the knight to C1. From D1 to C1, our hero's king swallows Spider's knight.
Spider's king advances from B5 to B4. our hero advances the king from C1 to C2, while spider sets the king on A4, watching every square.
From E7 to C5, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to B5; then our hero's bishop takes D4, leaving C5 behind. Spider answers by moving the king from B5 to C4.
From D4 to C3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the king to B3, while spider's king advances from B5 to B6.
our hero advances the king from B3 to A4, and spider sets the king on C7, watching every square. By taking the pawn on A5, our hero drives Spider into check.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.