Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's rook lands on D5 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the pawn to B5; then our hero's rook takes A7, leaving A4 behind. Bat answers by moving the king from E8 to D7.

By taking the pawn on B7, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the rook to E7, while bat's king advances from C6 to B6.

our hero advances the rook from E7 to H7, and bat sets the pawn on H5, watching every square. A clean strike: our hero's rook topples the pawn on H5.

From the dark, Bat pushes the pawn to B4, and right after that our hero's rook takes H4, leaving H5 behind. Bat answers by moving the pawn from B4 to B3; then our hero slides the rook across the board, from H4 to H3.

With dungeon cunning, Bat brings the pawn to B2. With a steady hand, our hero brings the king to F2, and bat's king advances from B6 to A7.

our hero advances the rook from H3 to H1. Bat advances to D2 and claims our pawn.

Without hurry or fear, our hero places the king on E1. From the dark, Bat pushes the rook to D3; then our hero's king takes F2, leaving E1 behind.

Bat gives check with the pawn on E3.

our hero slides the king across the board, from F2 to G3, and with dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the rook to B1, while bat's rook advances from D3 to D4.

By taking the pawn on B2, our hero drives Bat into check.

Bat sets the king on C8, watching every square; then without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the rook to D1.

From F3 to E3, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from D6 to D5; then our hero slides the king across the board, from E3 to F3. With dungeon cunning, Bat brings the king to C7.

With a steady hand, our hero brings the pawn to E4. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's rook reaches F1 and threatens our hero's king.

our hero advances the king from F3 to E3. Check from Bat: the pawn plants itself on D4.

Without hurry or fear, our hero places the king on D3; then from the dark, Bat pushes the king to D6. our hero's rook takes B5, leaving B2 behind.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the king from D6 to E6. our hero slides the rook across the board, from B5 to B4, while with dungeon cunning, Bat brings the rook to E1.

A clean strike: our hero's rook topples the pawn on D4.

Bat's king advances from E6 to F7; then our hero advances the rook from D4 to D5. Bat sets the king on F6, watching every square.

our hero gives check with the pawn on E5.

From the dark, Bat pushes the king to G6; then our hero's king takes D4, leaving D3 behind. Bat answers by moving the king from G6 to H5.

our hero slides the rook across the board, from D5 to D6. Bat's rook reaches D1 and threatens our hero's king.

With a steady hand, our hero brings the king to E4, while bat's rook advances from D1 to D5. A clean strike: our hero's rook topples the rook on D5.

Bat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes E7, leaving E6 behind.

Bat answers by moving the king from G7 to F7. our hero slides the rook across the board, from D5 to D7, while with dungeon cunning, Bat brings the king to G6.

Promotion: on E8, our hero turns a pawn into a queen.

Bat's king advances from G6 to G5. our hero gives check with the queen on E5.

Bat sets the king on G6, watching every square. From D6, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H5.

Bat answers by moving the king from F7 to E7. our hero slides the queen across the board, from H5 to H6, and with dungeon cunning, Bat brings the king to F7.

From H7, our hero's queen forces Bat to defend.

Bat's king advances from F7 to F8. our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

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