Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's knight lands on G5 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the pawn to G4; then bat's pawn advances from A3 to A2.

our hero advances the knight from G1 to H3. On A1, Bat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on F2. Bat's queen reaches D4 and threatens our hero's king.

our hero's king takes G3, leaving F2 behind. Check from Bat: the queen plants itself on E3.

our hero slides the king across the board, from G3 to H4; then with dungeon cunning, Bat brings the rook to D2. With a steady hand, our hero brings the pawn to G5.

After toppling the pawn on G5, Bat threatens our hero's king.

our hero captures the enemy queen: the knight leaps from H3 to G5.

Bat sets the rook on D1, watching every square. our hero claims the enemy pawn by landing on E4.

Bat gives check with the rook on H1.

our hero's king takes G3, leaving H4 behind. Bat answers by moving the king from E8 to F8, while our hero slides the knight across the board, from E4 to F2.

With dungeon cunning, Bat brings the rook to A1. With a steady hand, our hero brings the pawn to E4.

Bat gives check with the rook on A3.

our hero advances the king from G3 to G4, and right after that bat sets the rook on A4, watching every square. Without hurry or fear, our hero places the knight on D3.

After toppling the pawn on E4, Bat threatens our hero's king.

our hero's king takes F3, leaving G4 behind. Bat answers by moving the rook from E4 to B4. our hero captures the enemy pawn: the knight leaps from D3 to E5.

With dungeon cunning, Bat brings the rook to B2. With a steady hand, our hero brings the knight to D3, and right after that bat's pawn advances from H6 to H5.

our hero captures the enemy rook: the knight leaps from D3 to B2.

Bat sets the king on E8, watching every square, while without hurry or fear, our hero places the knight on A4. From the dark, Bat pushes the king to D8.

our hero captures the enemy pawn: the knight leaps from A4 to B6.

Bat answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from F3 to G4. our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the king to C7; then with a steady hand, our hero brings the king to F5. A cruel blow: Bat's king captures our hero's knight on B6.

our hero advances the king from F5 to E6, and bat sets the king on A6, watching every square. our hero captures the enemy pawn: the king leaps from E6 to D6.

From the dark, Bat pushes the pawn to B6. our hero's king takes C6, leaving D6 behind, and bat answers by moving the king from A6 to A5.

our hero slides the king across the board, from C6 to B7. With dungeon cunning, Bat brings the king to B5, and right after that with a steady hand, our hero brings the king to C7.

Bat's pawn advances from C5 to C4; then our hero advances the king from C7 to D6. Bat sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on C6, and from the dark, Bat pushes the king to A5. our hero's king takes D5, leaving C6 behind, while bat answers by moving the king from A5 to B5.

our hero slides the king across the board, from D5 to D4. With dungeon cunning, Bat brings the king to A5.

our hero captures the enemy pawn: the king leaps from D4 to C4.

Bat's king advances from A5 to A4, and right after that our hero advances the king from C4 to D5. Bat sets the king on B4, watching every square.

Without hurry or fear, our hero places the king on C6, while from the dark, Bat pushes the king to A4. our hero claims the enemy pawn by landing on B6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
69
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
20 / 5
First capture
move 7
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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