Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on A4.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
A clean strike: our hero's rook topples the rook on A4.
Bat's king advances from E8 to D7. our hero advances the rook from A4 to A7, and bat sets the king on C6, watching every square.
Without hurry or fear, our hero places the rook on A8. From the dark, Bat pushes the pawn to C4, and right after that our hero's rook takes A7, leaving A8 behind.
Bat answers by moving the pawn from D5 to D4; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the pawn to D3.
From C2 to D3, our hero's pawn swallows Bat's pawn.
Bat's king advances from C6 to B5. By taking the pawn on C4, our hero drives Bat into check.
Bat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. Bat moves the pawn from D6 to C5 and topples our hero's pawn.
our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the pawn from H6 to H5, and right after that our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to D3, while bat's pawn advances from B5 to B4.
our hero advances the rook from A7 to A4. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat sets the pawn on C4, watching every square. By taking the pawn on C4, our hero drives Bat into check.
From the dark, Bat pushes the king to D7. our hero's rook takes B4, leaving C4 behind; then bat answers by moving the pawn from H5 to H4.
By taking the pawn on B7, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to E6, and with a steady hand, our hero brings the rook to B5. Bat's pawn advances from H4 to H3, while our hero advances the rook from B5 to B4.
Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on D4; then from the dark, Bat pushes the king to C6.
A clean strike: our hero's pawn topples the pawn on E5.
Bat answers by moving the pawn from H3 to H2, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Bat brings the king to D7, while with a steady hand, our hero brings the rook to B1.
Bat's king advances from D7 to E6, and our hero advances the rook from B1 to H1. Bat sets the king on F7, watching every square.
A clean strike: our hero's rook topples the pawn on H2.
From the dark, Bat pushes the king to G6. our hero's pawn takes E6, leaving E5 behind; then bat answers by moving the king from G6 to F6.
our hero gives check with the rook on H6.
With dungeon cunning, Bat brings the king to E7, and with a steady hand, our hero brings the pawn to F4. Bat's king advances from E7 to E8, while our hero advances the pawn from F4 to F5.
Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on H7; then from the dark, Bat pushes the king to E8.
our hero's pawn takes E7, leaving E6 behind, and right after that bat answers by moving the king from E8 to D7. our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Bat brings the king to E8. our hero gives check with the rook on H8.
Bat's king advances from E8 to F7. Promotion: on E8, our hero turns a pawn into a queen.
Bat moves the king from F7 to F6 and topples our hero's pawn.
Check: our hero tightens the net by bringing the pawn to E5.
From the dark, Bat pushes the king to G7. our hero's pawn takes E6, leaving E5 behind; then bat answers by moving the king from G7 to F6.
our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Bat brings the king to G7. Check: our hero tightens the net by bringing the queen to F8.
Bat's king advances from G7 to G6. Promotion: on E8, our hero turns a pawn into a queen.
Bat sets the king on G5, watching every square. Without hurry or fear, our hero places the queen on E4.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.