Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to D1 and captures the enemy knight.

our hero is forced to flee. Rat holds the field.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and rat sets the knight on F8, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to E7.

From D5 to E6, our hero's pawn swallows Rat's pawn.

Rat moves the knight from F8 to E6 and topples our hero's pawn.

our hero advances the pawn from E3 to E4, while rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the knight to E4; then our hero's king takes D1, leaving E1 behind. Rat's knight reaches F2 and threatens our hero's king.

our hero slides the king across the board, from D1 to E1, and with dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to E6, while rat's knight advances from E4 to F2.

our hero advances the pawn from G3 to G4, and rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on G5.

Rat advances to E6 and claims our pawn.

our hero's pawn takes H4, leaving H2 behind. Rat moves the knight from E4 to C3 and topples our hero's pawn.

our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Rat brings the king to F7. By taking the pawn on G6, our hero drives Rat into check.

Rat's king advances from F7 to G7. our hero advances the pawn from A2 to A3, while rat sets the knight on D1, watching every square.

From E1 to D1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to H8. our hero gives check with the pawn on G7.

Rat answers by moving the king from H8 to H7. From G6, our hero's pawn forces Rat to defend.

Rat moves the king from H7 to G7 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G4. Rat advances to G6 and claims our pawn.

our hero advances the pawn from G4 to G5, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on G6.

Rat advances to G6 and claims our pawn.

our hero's king takes E2, leaving D1 behind. Rat answers by moving the king from G6 to H7; then our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to C2, and rat's king advances from G6 to F6.

our hero advances the king from C2 to B2, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on A2.

From the dark, Rat pushes the king to D7.

our hero is forced to flee. Rat holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
60
How it ended
resignation
Captures (hero / opponent)
5 / 6
Material captured (hero / opponent)
7 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 45% of the games on this floor.

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